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-rw-r--r--src/dynamics/solver/velocity_constraint.rs131
1 files changed, 53 insertions, 78 deletions
diff --git a/src/dynamics/solver/velocity_constraint.rs b/src/dynamics/solver/velocity_constraint.rs
index 0d82f81..719468d 100644
--- a/src/dynamics/solver/velocity_constraint.rs
+++ b/src/dynamics/solver/velocity_constraint.rs
@@ -41,26 +41,37 @@ impl AnyVelocityConstraint {
}
}
- pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
+ pub fn remove_bias_from_rhs(&mut self) {
match self {
- AnyVelocityConstraint::NongroupedGround(c) => c.warmstart(mj_lambdas),
- AnyVelocityConstraint::Nongrouped(c) => c.warmstart(mj_lambdas),
+ AnyVelocityConstraint::Nongrouped(c) => c.remove_bias_from_rhs(),
+ AnyVelocityConstraint::NongroupedGround(c) => c.remove_bias_from_rhs(),
#[cfg(feature = "simd-is-enabled")]
- AnyVelocityConstraint::GroupedGround(c) => c.warmstart(mj_lambdas),
+ AnyVelocityConstraint::Grouped(c) => c.remove_bias_from_rhs(),
#[cfg(feature = "simd-is-enabled")]
- AnyVelocityConstraint::Grouped(c) => c.warmstart(mj_lambdas),
- AnyVelocityConstraint::Empty => unreachable!(),
+ AnyVelocityConstraint::GroupedGround(c) => c.remove_bias_from_rhs(),
+ AnyVelocityConstraint::Empty => {}
}
}
- pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
+ pub fn solve(
+ &mut self,
+ mj_lambdas: &mut [DeltaVel<Real>],
+ solve_normal: bool,
+ solve_friction: bool,
+ ) {
match self {
- AnyVelocityConstraint::NongroupedGround(c) => c.solve(mj_lambdas),
- AnyVelocityConstraint::Nongrouped(c) => c.solve(mj_lambdas),
+ AnyVelocityConstraint::NongroupedGround(c) => {
+ c.solve(mj_lambdas, solve_normal, solve_friction)
+ }
+ AnyVelocityConstraint::Nongrouped(c) => {
+ c.solve(mj_lambdas, solve_normal, solve_friction)
+ }
#[cfg(feature = "simd-is-enabled")]
- AnyVelocityConstraint::GroupedGround(c) => c.solve(mj_lambdas),
+ AnyVelocityConstraint::GroupedGround(c) => {
+ c.solve(mj_lambdas, solve_normal, solve_friction)
+ }
#[cfg(feature = "simd-is-enabled")]
- AnyVelocityConstraint::Grouped(c) => c.solve(mj_lambdas),
+ AnyVelocityConstraint::Grouped(c) => c.solve(mj_lambdas, solve_normal, solve_friction),
AnyVelocityConstraint::Empty => unreachable!(),
}
}
@@ -83,8 +94,6 @@ pub(crate) struct VelocityConstraint {
pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
#[cfg(feature = "dim3")]
pub tangent1: Vector<Real>, // One of the friction force directions.
- #[cfg(feature = "dim3")]
- pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub im1: Real,
pub im2: Real,
pub limit: Real,
@@ -118,7 +127,7 @@ impl VelocityConstraint {
assert_eq!(manifold.data.relative_dominance, 0);
let inv_dt = params.inv_dt();
- let velocity_based_erp_inv_dt = params.velocity_based_erp_inv_dt();
+ let erp_inv_dt = params.erp_inv_dt();
let handle1 = manifold.data.rigid_body1.unwrap();
let handle2 = manifold.data.rigid_body2.unwrap();
@@ -130,12 +139,11 @@ impl VelocityConstraint {
let mj_lambda1 = ids1.active_set_offset;
let mj_lambda2 = ids2.active_set_offset;
let force_dir1 = -manifold.data.normal;
- let warmstart_coeff = manifold.data.warmstart_multiplier * params.warmstart_coeff;
#[cfg(feature = "dim2")]
let tangents1 = force_dir1.orthonormal_basis();
#[cfg(feature = "dim3")]
- let (tangents1, tangent_rot1) =
+ let tangents1 =
super::compute_tangent_contact_directions(&force_dir1, &vels1.linvel, &vels2.linvel);
for (_l, manifold_points) in manifold
@@ -149,8 +157,6 @@ impl VelocityConstraint {
dir1: force_dir1,
#[cfg(feature = "dim3")]
tangent1: tangents1[0],
- #[cfg(feature = "dim3")]
- tangent_rot1,
elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1: mprops1.effective_inv_mass,
im2: mprops2.effective_inv_mass,
@@ -171,7 +177,7 @@ impl VelocityConstraint {
// avoid spurious copying.
// Is this optimization beneficial when targeting non-WASM platforms?
//
- // NOTE: joints have the same problem, but it is not easy to refactor the code that way
+ // NOTE: impulse_joints have the same problem, but it is not easy to refactor the code that way
// for the moment.
#[cfg(target_arch = "wasm32")]
let constraint = if push {
@@ -198,7 +204,6 @@ impl VelocityConstraint {
#[cfg(feature = "dim3")]
{
constraint.tangent1 = tangents1[0];
- constraint.tangent_rot1 = tangent_rot1;
}
constraint.im1 = mprops1.effective_inv_mass;
constraint.im2 = mprops2.effective_inv_mass;
@@ -218,8 +223,6 @@ impl VelocityConstraint {
let vel1 = vels1.linvel + vels1.angvel.gcross(dp1);
let vel2 = vels2.linvel + vels2.angvel.gcross(dp2);
- let warmstart_correction;
-
constraint.limit = manifold_point.friction;
constraint.manifold_contact_id[k] = manifold_point.contact_id;
@@ -241,34 +244,28 @@ impl VelocityConstraint {
let is_bouncy = manifold_point.is_bouncy() as u32 as Real;
let is_resting = 1.0 - is_bouncy;
- let mut rhs = (1.0 + is_bouncy * manifold_point.restitution)
+ let mut rhs_wo_bias = (1.0 + is_bouncy * manifold_point.restitution)
* (vel1 - vel2).dot(&force_dir1);
- rhs += manifold_point.dist.max(0.0) * inv_dt;
- rhs *= is_bouncy + is_resting * params.velocity_solve_fraction;
- rhs += is_resting * velocity_based_erp_inv_dt * manifold_point.dist.min(0.0);
- warmstart_correction = (params.warmstart_correction_slope
- / (rhs - manifold_point.prev_rhs).abs())
- .min(warmstart_coeff);
+ rhs_wo_bias +=
+ (manifold_point.dist + params.allowed_linear_error).max(0.0) * inv_dt;
+ rhs_wo_bias *= is_bouncy + is_resting * params.velocity_solve_fraction;
+ let rhs_bias = /* is_resting
+ * */ erp_inv_dt
+ * (manifold_point.dist + params.allowed_linear_error).min(0.0);
constraint.elements[k].normal_part = VelocityConstraintNormalPart {
gcross1,
gcross2,
- rhs,
- impulse: manifold_point.warmstart_impulse * warmstart_correction,
+ rhs: rhs_wo_bias + rhs_bias,
+ rhs_wo_bias,
+ impulse: 0.0,
r,
};
}
// Tangent parts.
{
- #[cfg(feature = "dim3")]
- let impulse = tangent_rot1
- * manifold_points[k].warmstart_tangent_impulse
- * warmstart_correction;
- #[cfg(feature = "dim2")]
- let impulse =
- [manifold_points[k].warmstart_tangent_impulse * warmstart_correction];
- constraint.elements[k].tangent_part.impulse = impulse;
+ constraint.elements[k].tangent_part.impulse = na::zero();
for j in 0..DIM - 1 {
let gcross1 = mprops1
@@ -303,26 +300,12 @@ impl VelocityConstraint {
}
}
- pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
- let mut mj_lambda1 = DeltaVel::zero();
- let mut mj_lambda2 = DeltaVel::zero();
-
- VelocityConstraintElement::warmstart_group(
- &self.elements[..self.num_contacts as usize],
- &self.dir1,
- #[cfg(feature = "dim3")]
- &self.tangent1,
- self.im1,
- self.im2,
- &mut mj_lambda1,
- &mut mj_lambda2,
- );
-
- mj_lambdas[self.mj_lambda1 as usize] += mj_lambda1;
- mj_lambdas[self.mj_lambda2 as usize] += mj_lambda2;
- }
-
- pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
+ pub fn solve(
+ &mut self,
+ mj_lambdas: &mut [DeltaVel<Real>],
+ solve_normal: bool,
+ solve_friction: bool,
+ ) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
@@ -336,6 +319,8 @@ impl VelocityConstraint {
self.limit,
&mut mj_lambda1,
&mut mj_lambda2,
+ solve_normal,
+ solve_friction,
);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
@@ -349,7 +334,6 @@ impl VelocityConstraint {
let contact_id = self.manifold_contact_id[k];
let active_contact = &mut manifold.points[contact_id as usize];
active_contact.data.impulse = self.elements[k].normal_part.impulse;
- active_contact.data.rhs = self.elements[k].normal_part.rhs;
#[cfg(feature = "dim2")]
{
@@ -357,12 +341,16 @@ impl VelocityConstraint {
}
#[cfg(feature = "dim3")]
{
- active_contact.data.tangent_impulse = self
- .tangent_rot1
- .inverse_transform_vector(&self.elements[k].tangent_part.impulse);
+ active_contact.data.tangent_impulse = self.elements[k].tangent_part.impulse;
}
}
}
+
+ pub fn remove_bias_from_rhs(&mut self) {
+ for elt in &mut self.elements {
+ elt.normal_part.rhs = elt.normal_part.rhs_wo_bias;
+ }
+ }
}
#[inline(always)]
@@ -371,7 +359,7 @@ pub(crate) fn compute_tangent_contact_directions<N>(
force_dir1: &Vector<N>,
linvel1: &Vector<N>,
linvel2: &Vector<N>,
-) -> ([Vector<N>; DIM - 1], na::UnitComplex<N>)
+) -> [Vector<N>; DIM - 1]
where
N: na::SimdRealField + Copy,
N::Element: na::RealField + Copy,
@@ -399,18 +387,5 @@ where
let tangent1 = tangent_fallback.select(use_fallback, tangent_relative_linvel);
let bitangent1 = force_dir1.cross(&tangent1);
- // Rotation such that: rot * tangent_fallback = tangent1
- // (when projected in the tangent plane.) This is needed to ensure the
- // warmstart impulse has the correct orientation. Indeed, at frame n + 1,
- // we need to reapply the same impulse as we did in frame n. However the
- // basis on which the tangent impulse is expresses may change at each frame
- // (because the the relative linvel may change direction at each frame).
- // So we need this rotation to:
- // - Project the impulse back to the "reference" basis at after friction is resolved.
- // - Project the old impulse on the new basis before the friction is resolved.
- let rot = na::UnitComplex::new_unchecked(na::Complex::new(
- tangent1.dot(&tangent_fallback),
- bitangent1.dot(&tangent_fallback),
- ));
- ([tangent1, bitangent1], rot)
+ [tangent1, bitangent1]
}