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path: root/src/dynamics/solver/velocity_constraint_wide.rs
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-rw-r--r--src/dynamics/solver/velocity_constraint_wide.rs24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/dynamics/solver/velocity_constraint_wide.rs b/src/dynamics/solver/velocity_constraint_wide.rs
index 8f387a5..f515d5e 100644
--- a/src/dynamics/solver/velocity_constraint_wide.rs
+++ b/src/dynamics/solver/velocity_constraint_wide.rs
@@ -72,6 +72,9 @@ impl WVelocityConstraint {
let rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
let rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
+ let delta1 = Isometry::from(array![|ii| manifolds[ii].delta1; SIMD_WIDTH]);
+ let delta2 = Isometry::from(array![|ii| manifolds[ii].delta2; SIMD_WIDTH]);
+
let im1 = SimdFloat::from(array![|ii| rbs1[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii1: AngularInertia<SimdFloat> =
AngularInertia::from(array![|ii| rbs1[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
@@ -79,7 +82,8 @@ impl WVelocityConstraint {
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
- let position1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+ let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
+ let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
let ii2: AngularInertia<SimdFloat> =
@@ -88,9 +92,13 @@ impl WVelocityConstraint {
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
- let position2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
+ let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
+ let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
+
+ let coll_pos1 = pos1 * delta1;
+ let coll_pos2 = pos2 * delta2;
- let force_dir1 = position1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
+ let force_dir1 = coll_pos1 * -Vector::from(array![|ii| manifolds[ii].local_n1; SIMD_WIDTH]);
let mj_lambda1 = array![|ii| rbs1[ii].active_set_offset; SIMD_WIDTH];
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
@@ -118,11 +126,11 @@ impl WVelocityConstraint {
};
for k in 0..num_points {
- // FIXME: can we avoid the multiplications by position1/position2 here?
+ // FIXME: can we avoid the multiplications by coll_pos1/coll_pos2 here?
// By working as much as possible in local-space.
- let p1 = position1
+ let p1 = coll_pos1
* Point::from(array![|ii| manifold_points[ii][k].local_p1; SIMD_WIDTH]);
- let p2 = position2
+ let p2 = coll_pos2
* Point::from(array![|ii| manifold_points[ii][k].local_p2; SIMD_WIDTH]);
let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
@@ -130,8 +138,8 @@ impl WVelocityConstraint {
let impulse =
SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
- let dp1 = p1.coords - position1.translation.vector;
- let dp2 = p2.coords - position2.translation.vector;
+ let dp1 = p1 - world_com1;
+ let dp2 = p2 - world_com2;
let vel1 = linvel1 + angvel1.gcross(dp1);
let vel2 = linvel2 + angvel2.gcross(dp2);