diff options
Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint.rs')
| -rw-r--r-- | src/dynamics/solver/velocity_ground_constraint.rs | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs index 457c3b3..d9229ff 100644 --- a/src/dynamics/solver/velocity_ground_constraint.rs +++ b/src/dynamics/solver/velocity_ground_constraint.rs @@ -66,20 +66,22 @@ impl VelocityGroundConstraint { let mut rb1 = &bodies[manifold.body_pair.body1]; let mut rb2 = &bodies[manifold.body_pair.body2]; let flipped = !rb2.is_dynamic(); + let force_dir1; + let coll_pos1; + let coll_pos2; if flipped { + coll_pos1 = rb2.position * manifold.delta2; + coll_pos2 = rb1.position * manifold.delta1; + force_dir1 = coll_pos1 * (-manifold.local_n2); std::mem::swap(&mut rb1, &mut rb2); + } else { + coll_pos1 = rb1.position * manifold.delta1; + coll_pos2 = rb2.position * manifold.delta2; + force_dir1 = coll_pos1 * (-manifold.local_n1); } let mj_lambda2 = rb2.active_set_offset; - let force_dir1 = if flipped { - // NOTE: we already swapped rb1 and rb2 - // so we multiply by rb1.position. - rb1.position * (-manifold.local_n2) - } else { - rb1.position * (-manifold.local_n1) - }; - let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff; for (l, manifold_points) in manifold @@ -144,19 +146,19 @@ impl VelocityGroundConstraint { let manifold_point = &manifold_points[k]; let (p1, p2) = if flipped { // NOTE: we already swapped rb1 and rb2 - // so we multiply by rb2.position. + // so we multiply by coll_pos1/coll_pos2. ( - rb1.position * manifold_point.local_p2, - rb2.position * manifold_point.local_p1, + coll_pos1 * manifold_point.local_p2, + coll_pos2 * manifold_point.local_p1, ) } else { ( - rb1.position * manifold_point.local_p1, - rb2.position * manifold_point.local_p2, + coll_pos1 * manifold_point.local_p1, + coll_pos2 * manifold_point.local_p2, ) }; - let dp2 = p2.coords - rb2.position.translation.vector; - let dp1 = p1.coords - rb1.position.translation.vector; + let dp2 = p2 - rb2.world_com; + let dp1 = p1 - rb1.world_com; let vel1 = rb1.linvel + rb1.angvel.gcross(dp1); let vel2 = rb2.linvel + rb2.angvel.gcross(dp2); |
