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path: root/src/dynamics/solver/velocity_ground_constraint.rs
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-rw-r--r--src/dynamics/solver/velocity_ground_constraint.rs32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint.rs b/src/dynamics/solver/velocity_ground_constraint.rs
index 457c3b3..d9229ff 100644
--- a/src/dynamics/solver/velocity_ground_constraint.rs
+++ b/src/dynamics/solver/velocity_ground_constraint.rs
@@ -66,20 +66,22 @@ impl VelocityGroundConstraint {
let mut rb1 = &bodies[manifold.body_pair.body1];
let mut rb2 = &bodies[manifold.body_pair.body2];
let flipped = !rb2.is_dynamic();
+ let force_dir1;
+ let coll_pos1;
+ let coll_pos2;
if flipped {
+ coll_pos1 = rb2.position * manifold.delta2;
+ coll_pos2 = rb1.position * manifold.delta1;
+ force_dir1 = coll_pos1 * (-manifold.local_n2);
std::mem::swap(&mut rb1, &mut rb2);
+ } else {
+ coll_pos1 = rb1.position * manifold.delta1;
+ coll_pos2 = rb2.position * manifold.delta2;
+ force_dir1 = coll_pos1 * (-manifold.local_n1);
}
let mj_lambda2 = rb2.active_set_offset;
- let force_dir1 = if flipped {
- // NOTE: we already swapped rb1 and rb2
- // so we multiply by rb1.position.
- rb1.position * (-manifold.local_n2)
- } else {
- rb1.position * (-manifold.local_n1)
- };
-
let warmstart_coeff = manifold.warmstart_multiplier * params.warmstart_coeff;
for (l, manifold_points) in manifold
@@ -144,19 +146,19 @@ impl VelocityGroundConstraint {
let manifold_point = &manifold_points[k];
let (p1, p2) = if flipped {
// NOTE: we already swapped rb1 and rb2
- // so we multiply by rb2.position.
+ // so we multiply by coll_pos1/coll_pos2.
(
- rb1.position * manifold_point.local_p2,
- rb2.position * manifold_point.local_p1,
+ coll_pos1 * manifold_point.local_p2,
+ coll_pos2 * manifold_point.local_p1,
)
} else {
(
- rb1.position * manifold_point.local_p1,
- rb2.position * manifold_point.local_p2,
+ coll_pos1 * manifold_point.local_p1,
+ coll_pos2 * manifold_point.local_p2,
)
};
- let dp2 = p2.coords - rb2.position.translation.vector;
- let dp1 = p1.coords - rb1.position.translation.vector;
+ let dp2 = p2 - rb2.world_com;
+ let dp1 = p1 - rb1.world_com;
let vel1 = rb1.linvel + rb1.angvel.gcross(dp1);
let vel2 = rb2.linvel + rb2.angvel.gcross(dp2);