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path: root/src/dynamics/solver/velocity_ground_constraint_wide.rs
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Diffstat (limited to 'src/dynamics/solver/velocity_ground_constraint_wide.rs')
-rw-r--r--src/dynamics/solver/velocity_ground_constraint_wide.rs130
1 files changed, 56 insertions, 74 deletions
diff --git a/src/dynamics/solver/velocity_ground_constraint_wide.rs b/src/dynamics/solver/velocity_ground_constraint_wide.rs
index be01944..c2d2c4f 100644
--- a/src/dynamics/solver/velocity_ground_constraint_wide.rs
+++ b/src/dynamics/solver/velocity_ground_constraint_wide.rs
@@ -2,8 +2,7 @@ use super::{AnyVelocityConstraint, DeltaVel};
use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{
- AngVector, AngularInertia, Isometry, Point, SimdFloat, Vector, DIM, MAX_MANIFOLD_POINTS,
- SIMD_WIDTH,
+ AngVector, AngularInertia, Point, Real, SimdReal, Vector, DIM, MAX_MANIFOLD_POINTS, SIMD_WIDTH,
};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
use num::Zero;
@@ -11,19 +10,19 @@ use simba::simd::{SimdPartialOrd, SimdValue};
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintElementPart {
- pub gcross2: AngVector<SimdFloat>,
- pub rhs: SimdFloat,
- pub impulse: SimdFloat,
- pub r: SimdFloat,
+ pub gcross2: AngVector<SimdReal>,
+ pub rhs: SimdReal,
+ pub impulse: SimdReal,
+ pub r: SimdReal,
}
impl WVelocityGroundConstraintElementPart {
pub fn zero() -> Self {
Self {
gcross2: AngVector::zero(),
- rhs: SimdFloat::zero(),
- impulse: SimdFloat::zero(),
- r: SimdFloat::zero(),
+ rhs: SimdReal::zero(),
+ impulse: SimdReal::zero(),
+ r: SimdReal::zero(),
}
}
}
@@ -45,11 +44,11 @@ impl WVelocityGroundConstraintElement {
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraint {
- pub dir1: Vector<SimdFloat>, // Non-penetration force direction for the first body.
+ pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
pub elements: [WVelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
pub num_contacts: u8,
- pub im2: SimdFloat,
- pub limit: SimdFloat,
+ pub im2: SimdReal,
+ pub limit: SimdReal,
pub mj_lambda2: [usize; SIMD_WIDTH],
pub manifold_id: [ContactManifoldIndex; SIMD_WIDTH],
pub manifold_contact_id: usize,
@@ -64,9 +63,9 @@ impl WVelocityGroundConstraint {
out_constraints: &mut Vec<AnyVelocityConstraint>,
push: bool,
) {
- let inv_dt = SimdFloat::splat(params.inv_dt());
- let mut rbs1 = array![|ii| &bodies[manifolds[ii].body_pair.body1]; SIMD_WIDTH];
- let mut rbs2 = array![|ii| &bodies[manifolds[ii].body_pair.body2]; SIMD_WIDTH];
+ let inv_dt = SimdReal::splat(params.inv_dt());
+ let mut rbs1 = array![|ii| &bodies[manifolds[ii].data.body_pair.body1]; SIMD_WIDTH];
+ let mut rbs2 = array![|ii| &bodies[manifolds[ii].data.body_pair.body2]; SIMD_WIDTH];
let mut flipped = [false; SIMD_WIDTH];
for ii in 0..SIMD_WIDTH {
@@ -76,57 +75,42 @@ impl WVelocityGroundConstraint {
}
}
- let im2 = SimdFloat::from(array![|ii| rbs2[ii].mass_properties.inv_mass; SIMD_WIDTH]);
- let ii2: AngularInertia<SimdFloat> =
- AngularInertia::from(array![|ii| rbs2[ii].world_inv_inertia_sqrt; SIMD_WIDTH]);
+ let im2 = SimdReal::from(array![|ii| rbs2[ii].effective_inv_mass; SIMD_WIDTH]);
+ let ii2: AngularInertia<SimdReal> = AngularInertia::from(
+ array![|ii| rbs2[ii].effective_world_inv_inertia_sqrt; SIMD_WIDTH],
+ );
let linvel1 = Vector::from(array![|ii| rbs1[ii].linvel; SIMD_WIDTH]);
- let angvel1 = AngVector::<SimdFloat>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
+ let angvel1 = AngVector::<SimdReal>::from(array![|ii| rbs1[ii].angvel; SIMD_WIDTH]);
let linvel2 = Vector::from(array![|ii| rbs2[ii].linvel; SIMD_WIDTH]);
- let angvel2 = AngVector::<SimdFloat>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
-
- let pos1 = Isometry::from(array![|ii| rbs1[ii].position; SIMD_WIDTH]);
- let pos2 = Isometry::from(array![|ii| rbs2[ii].position; SIMD_WIDTH]);
-
- let delta1 = Isometry::from(
- array![|ii| if flipped[ii] { manifolds[ii].delta2 } else { manifolds[ii].delta1 }; SIMD_WIDTH],
- );
- let delta2 = Isometry::from(
- array![|ii| if flipped[ii] { manifolds[ii].delta1 } else { manifolds[ii].delta2 }; SIMD_WIDTH],
- );
-
- let coll_pos1 = pos1 * delta1;
- let coll_pos2 = pos2 * delta2;
+ let angvel2 = AngVector::<SimdReal>::from(array![|ii| rbs2[ii].angvel; SIMD_WIDTH]);
let world_com1 = Point::from(array![|ii| rbs1[ii].world_com; SIMD_WIDTH]);
let world_com2 = Point::from(array![|ii| rbs2[ii].world_com; SIMD_WIDTH]);
- let force_dir1 = coll_pos1
- * -Vector::from(
- array![|ii| if flipped[ii] { manifolds[ii].local_n2 } else { manifolds[ii].local_n1 }; SIMD_WIDTH],
- );
+ let force_dir1 = Vector::from(
+ array![|ii| if flipped[ii] { manifolds[ii].data.normal } else { -manifolds[ii].data.normal }; SIMD_WIDTH],
+ );
let mj_lambda2 = array![|ii| rbs2[ii].active_set_offset; SIMD_WIDTH];
- let friction = SimdFloat::from(array![|ii| manifolds[ii].friction; SIMD_WIDTH]);
- let restitution = SimdFloat::from(array![|ii| manifolds[ii].restitution; SIMD_WIDTH]);
- let restitution_velocity_threshold =
- SimdFloat::splat(params.restitution_velocity_threshold);
+ let restitution_velocity_threshold = SimdReal::splat(params.restitution_velocity_threshold);
let warmstart_multiplier =
- SimdFloat::from(array![|ii| manifolds[ii].warmstart_multiplier; SIMD_WIDTH]);
- let warmstart_coeff = warmstart_multiplier * SimdFloat::splat(params.warmstart_coeff);
+ SimdReal::from(array![|ii| manifolds[ii].data.warmstart_multiplier; SIMD_WIDTH]);
+ let warmstart_coeff = warmstart_multiplier * SimdReal::splat(params.warmstart_coeff);
+ let num_active_contacts = manifolds[0].data.num_active_contacts();
- for l in (0..manifolds[0].num_active_contacts()).step_by(MAX_MANIFOLD_POINTS) {
- let manifold_points = array![|ii| &manifolds[ii].active_contacts()[l..]; SIMD_WIDTH];
+ for l in (0..num_active_contacts).step_by(MAX_MANIFOLD_POINTS) {
+ let manifold_points = array![|ii| &manifolds[ii].data.solver_contacts[l..]; SIMD_WIDTH];
let num_points = manifold_points[0].len().min(MAX_MANIFOLD_POINTS);
let mut constraint = WVelocityGroundConstraint {
dir1: force_dir1,
elements: [WVelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2,
- limit: friction,
+ limit: SimdReal::splat(0.0),
mj_lambda2,
manifold_id,
manifold_contact_id: l,
@@ -134,35 +118,33 @@ impl WVelocityGroundConstraint {
};
for k in 0..num_points {
- let p1 = coll_pos1
- * Point::from(
- array![|ii| if flipped[ii] { manifold_points[ii][k].local_p2 } else { manifold_points[ii][k].local_p1 }; SIMD_WIDTH],
- );
- let p2 = coll_pos2
- * Point::from(
- array![|ii| if flipped[ii] { manifold_points[ii][k].local_p1 } else { manifold_points[ii][k].local_p2 }; SIMD_WIDTH],
- );
-
- let dist = SimdFloat::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
+ let friction =
+ SimdReal::from(array![|ii| manifold_points[ii][k].friction; SIMD_WIDTH]);
+ let restitution =
+ SimdReal::from(array![|ii| manifold_points[ii][k].restitution; SIMD_WIDTH]);
+ let point = Point::from(array![|ii| manifold_points[ii][k].point; SIMD_WIDTH]);
+ let dist = SimdReal::from(array![|ii| manifold_points[ii][k].dist; SIMD_WIDTH]);
let impulse =
- SimdFloat::from(array![|ii| manifold_points[ii][k].impulse; SIMD_WIDTH]);
- let dp1 = p1 - world_com1;
- let dp2 = p2 - world_com2;
+ SimdReal::from(array![|ii| manifold_points[ii][k].data.impulse; SIMD_WIDTH]);
+ let dp1 = point - world_com1;
+ let dp2 = point - world_com2;
let vel1 = linvel1 + angvel1.gcross(dp1);
let vel2 = linvel2 + angvel2.gcross(dp2);
+ constraint.limit = friction;
+
// Normal part.
{
let gcross2 = ii2.transform_vector(dp2.gcross(-force_dir1));
- let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
+ let r = SimdReal::splat(1.0) / (im2 + gcross2.gdot(gcross2));
let mut rhs = (vel1 - vel2).dot(&force_dir1);
let use_restitution = rhs.simd_le(-restitution_velocity_threshold);
let rhs_with_restitution = rhs + rhs * restitution;
rhs = rhs_with_restitution.select(use_restitution, rhs);
- rhs += dist.simd_max(SimdFloat::zero()) * inv_dt;
+ rhs += dist.simd_max(SimdReal::zero()) * inv_dt;
constraint.elements[k].normal_part = WVelocityGroundConstraintElementPart {
gcross2,
@@ -177,16 +159,16 @@ impl WVelocityGroundConstraint {
for j in 0..DIM - 1 {
#[cfg(feature = "dim2")]
- let impulse = SimdFloat::from(
- array![|ii| manifold_points[ii][k].tangent_impulse; SIMD_WIDTH],
+ let impulse = SimdReal::from(
+ array![|ii| manifold_points[ii][k].data.tangent_impulse; SIMD_WIDTH],
);
#[cfg(feature = "dim3")]
- let impulse = SimdFloat::from(
- array![|ii| manifold_points[ii][k].tangent_impulse[j]; SIMD_WIDTH],
+ let impulse = SimdReal::from(
+ array![|ii| manifold_points[ii][k].data.tangent_impulse[j]; SIMD_WIDTH],
);
let gcross2 = ii2.transform_vector(dp2.gcross(-tangents1[j]));
- let r = SimdFloat::splat(1.0) / (im2 + gcross2.gdot(gcross2));
+ let r = SimdReal::splat(1.0) / (im2 + gcross2.gdot(gcross2));
let rhs = -vel2.dot(&tangents1[j]) + vel1.dot(&tangents1[j]);
constraint.elements[k].tangent_parts[j] =
@@ -202,13 +184,13 @@ impl WVelocityGroundConstraint {
if push {
out_constraints.push(AnyVelocityConstraint::GroupedGround(constraint));
} else {
- out_constraints[manifolds[0].constraint_index + l / MAX_MANIFOLD_POINTS] =
+ out_constraints[manifolds[0].data.constraint_index + l / MAX_MANIFOLD_POINTS] =
AnyVelocityConstraint::GroupedGround(constraint);
}
}
}
- pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![|ii| mj_lambdas[self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
@@ -238,7 +220,7 @@ impl WVelocityGroundConstraint {
}
}
- pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<f32>]) {
+ pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel {
linear: Vector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
@@ -274,7 +256,7 @@ impl WVelocityGroundConstraint {
let elt = &mut self.elements[i].normal_part;
let dimpulse =
-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
- let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdFloat::zero());
+ let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdReal::zero());
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
@@ -301,16 +283,16 @@ impl WVelocityGroundConstraint {
for ii in 0..SIMD_WIDTH {
let manifold = &mut manifolds_all[self.manifold_id[ii]];
let k_base = self.manifold_contact_id;
- let active_contacts = manifold.active_contacts_mut();
- active_contacts[k_base + k].impulse = impulses[ii];
+ let active_contacts = &mut manifold.points[..manifold.data.num_active_contacts()];
+ active_contacts[k_base + k].data.impulse = impulses[ii];
#[cfg(feature = "dim2")]
{
- active_contacts[k_base + k].tangent_impulse = tangent_impulses[ii];
+ active_contacts[k_base + k].data.tangent_impulse = tangent_impulses[ii];
}
#[cfg(feature = "dim3")]
{
- active_contacts[k_base + k].tangent_impulse =
+ active_contacts[k_base + k].data.tangent_impulse =
[tangent_impulses[ii], bitangent_impulses[ii]];
}
}