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-rw-r--r--src/pipeline/user_changes.rs98
1 files changed, 33 insertions, 65 deletions
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index 2c03f1c..b999f0f 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -1,28 +1,15 @@
-use crate::data::{BundleSet, ComponentSet, ComponentSetMut, ComponentSetOption};
use crate::dynamics::{
- IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyColliders, RigidBodyHandle,
- RigidBodyIds, RigidBodyMassProps, RigidBodyPosition, RigidBodyType,
-};
-use crate::geometry::{
- ColliderChanges, ColliderHandle, ColliderMassProps, ColliderParent, ColliderPosition,
- ColliderShape,
+ IslandManager, RigidBodyActivation, RigidBodyChanges, RigidBodyHandle, RigidBodyIds,
+ RigidBodyPosition, RigidBodySet, RigidBodyType,
};
+use crate::geometry::{ColliderChanges, ColliderHandle, ColliderPosition, ColliderSet};
use parry::utils::hashmap::HashMap;
-pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
- bodies: &mut Bodies,
- colliders: &mut Colliders,
+pub(crate) fn handle_user_changes_to_colliders(
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
modified_colliders: &[ColliderHandle],
-) where
- Bodies: ComponentSet<RigidBodyPosition>
- + ComponentSet<RigidBodyColliders>
- + ComponentSetMut<RigidBodyMassProps>,
- Colliders: ComponentSetMut<ColliderChanges>
- + ComponentSetMut<ColliderPosition>
- + ComponentSetOption<ColliderParent>
- + ComponentSet<ColliderShape>
- + ComponentSet<ColliderMassProps>,
-{
+) {
// TODO: avoid this hashmap? We could perhaps add a new flag to RigidBodyChanges to
// indicated that the mass properties need to be recomputed?
let mut mprops_to_update = HashMap::default();
@@ -30,25 +17,20 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
for handle in modified_colliders {
// NOTE: we use `get` because the collider may no longer
// exist if it has been removed.
- let co_changes: Option<ColliderChanges> = colliders.get(handle.0).copied();
-
- if let Some(co_changes) = co_changes {
- if co_changes.contains(ColliderChanges::PARENT) {
- let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
-
- if let Some(co_parent) = co_parent {
+ if let Some(co) = colliders.get(*handle) {
+ if co.changes.contains(ColliderChanges::PARENT) {
+ if let Some(co_parent) = co.parent {
let parent_pos: &RigidBodyPosition = bodies.index(co_parent.handle.0);
let new_pos = parent_pos.position * co_parent.pos_wrt_parent;
- let new_changes = co_changes | ColliderChanges::POSITION;
+ let new_changes = co.changes | ColliderChanges::POSITION;
colliders.set_internal(handle.0, ColliderPosition(new_pos));
colliders.set_internal(handle.0, new_changes);
}
}
- if co_changes.contains(ColliderChanges::SHAPE) {
- let co_parent: Option<&ColliderParent> = colliders.get(handle.0);
- if let Some(co_parent) = co_parent {
+ if co.changes.contains(ColliderChanges::SHAPE) {
+ if let Some(co_parent) = co.parent {
mprops_to_update.insert(co_parent.handle, ());
}
}
@@ -56,11 +38,10 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
}
for (to_update, _) in mprops_to_update {
- let (rb_pos, rb_colliders): (&RigidBodyPosition, &RigidBodyColliders) =
- bodies.index_bundle(to_update.0);
- let position = rb_pos.position;
+ let rb = &bodies[to_update];
+ let position = rb.position();
// FIXME: remove the clone once we remove the ComponentSets.
- let attached_colliders = rb_colliders.clone();
+ let attached_colliders = rb.colliders().clone();
bodies.map_mut_internal(to_update.0, |rb_mprops| {
rb_mprops.recompute_mass_properties_from_colliders(
@@ -72,23 +53,13 @@ pub(crate) fn handle_user_changes_to_colliders<Bodies, Colliders>(
}
}
-pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
+pub(crate) fn handle_user_changes_to_rigid_bodies(
mut islands: Option<&mut IslandManager>,
- bodies: &mut Bodies,
- colliders: &mut Colliders,
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
modified_bodies: &[RigidBodyHandle],
modified_colliders: &mut Vec<ColliderHandle>,
-) where
- Bodies: ComponentSetMut<RigidBodyChanges>
- + ComponentSet<RigidBodyType>
- + ComponentSetMut<RigidBodyIds>
- + ComponentSetMut<RigidBodyActivation>
- + ComponentSet<RigidBodyColliders>
- + ComponentSet<RigidBodyPosition>,
- Colliders: ComponentSetMut<ColliderPosition>
- + ComponentSetMut<ColliderChanges>
- + ComponentSetOption<ColliderParent>,
-{
+) {
enum FinalAction {
UpdateActiveKinematicSetId,
UpdateActiveDynamicSetId,
@@ -96,28 +67,23 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
for handle in modified_bodies {
let mut final_action = None;
- let changes: Option<&RigidBodyChanges> = bodies.get(handle.0);
- if changes.is_none() {
+ if !bodies.contains(*handle) {
// The body no longer exists.
continue;
}
- let mut changes = *changes.unwrap();
- let mut ids: RigidBodyIds = *bodies.index(handle.0);
- let mut activation: RigidBodyActivation = *bodies.index(handle.0);
- let (status, rb_colliders, poss): (
- &RigidBodyType,
- &RigidBodyColliders,
- &RigidBodyPosition,
- ) = bodies.index_bundle(handle.0);
+ let rb = &bodies[handle];
+ let mut changes = rb.changes;
+ let mut ids: RigidBodyIds = rb.ids;
+ let mut activation: RigidBodyActivation = rb.activation;
{
// The body's status changed. We need to make sure
// it is on the correct active set.
if let Some(islands) = islands.as_deref_mut() {
if changes.contains(RigidBodyChanges::TYPE) {
- match status {
+ match rb.status {
RigidBodyType::Dynamic => {
// Remove from the active kinematic set if it was there.
if islands.active_kinematic_set.get(ids.active_set_id) == Some(handle) {
@@ -161,9 +127,10 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
- rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
+ rb.colliders
+ .update_positions(colliders, modified_colliders, &rb.pos.position);
- if status.is_kinematic()
+ if rb.is_kinematic()
&& islands.active_kinematic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_kinematic_set.len();
@@ -175,7 +142,7 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
// sleeping and if it is not already inside of the active set.
if changes.contains(RigidBodyChanges::SLEEP)
&& !activation.sleeping // May happen if the body was put to sleep manually.
- && status.is_dynamic() // Only dynamic bodies are in the active dynamic set.
+ && rb.is_dynamic() // Only dynamic bodies are in the active dynamic set.
&& islands.active_dynamic_set.get(ids.active_set_id) != Some(handle)
{
ids.active_set_id = islands.active_dynamic_set.len(); // This will handle the case where the activation_channel contains duplicates.
@@ -186,14 +153,15 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
if changes.contains(RigidBodyChanges::POSITION)
|| changes.contains(RigidBodyChanges::COLLIDERS)
{
- rb_colliders.update_positions(colliders, modified_colliders, &poss.position);
+ rb.colliders
+ .update_positions(colliders, modified_colliders, &rb.pos.position);
}
}
if changes.contains(RigidBodyChanges::DOMINANCE)
|| changes.contains(RigidBodyChanges::TYPE)
{
- for handle in rb_colliders.0.iter() {
+ for handle in rb.colliders.0.iter() {
colliders.map_mut_internal(handle.0, |co_changes: &mut ColliderChanges| {
if !co_changes.contains(ColliderChanges::MODIFIED) {
modified_colliders.push(*handle);