| Age | Commit message (Collapse) | Author |
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addition/removal.
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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Setup a github-actions workflow.
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Fix crates.io Badges
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Fix NaN caused by the collision-detection between a vertical triangle and a cuboid.
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second shape.
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triangle.
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Split benchmarks from examples
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`rapier` is published with `rapier2d` and `rapier3d` variants, so this change adds badges for both and links to the correct pages.
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I think this affects the performance of PhysX.
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Add collider removal + fix rigid-bodies with multiple colliders
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computation.
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