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2021-07-30Add missing comments.public_pair_eventsSébastien Crozet
2021-07-20Make BroadPhasePairEvent and ColliderPair public.Crozet Sébastien
Otherewise it is impossible to use BroadPhase::update properly.
2021-07-14Update intersection graph regardless of active_eventsBenjamin Saunders
2021-07-12Release v0.10.1v0.10.1Crozet Sébastien
2021-07-12Add methods to set the translation or rotation wrt. a collider and its parent.Crozet Sébastien
2021-07-11Release v0.10.0v0.10.0Crozet Sébastien
2021-07-11impl more traits for componentsWaridley
2021-07-08make collider Option<> on EntityWithGraphicsrezural
2021-07-08add opacity to EntityWithGraphicsrezural
2021-07-08add despawn method to EntityWithGraphicsrezural
2021-07-08add update_ui to TestbedPluginrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access add prefab_meshes() access function Remove Arc<Mutex<>>
2021-06-09Derive Clone for IslandManagerWaridley
also fix typo
2021-06-08Release v0.9.2v0.9.2Crozet Sébastien
2021-06-08Fix collider removal from narrow-phase when the same collider is listed twice.Crozet Sébastien
2021-06-08Track the rigid-body graph IDs inside of the JointSet instead of RigidBodyIdsCrozet Sébastien
2021-06-03fixed a few typosStephan Dilly
2021-06-03Release v0.9.1v0.9.1Crozet Sébastien
2021-06-03Add nalgebra to the prelude to make the macros work out of the boxCrozet Sébastien
2021-06-02Release v0.9.0v0.9.0Crozet Sébastien
2021-06-02Merge pull request #173 from DasEtwas/must-use-pubSébastien Crozet
Add #[must_use] to builders, expose more fields
2021-06-02Merge pull request #176 from sdfgeoff/add_collider_shared_shape_methodSébastien Crozet
Created a method to retrieve the SharedShape from a collider
2021-06-02Merge pull request #195 from tpdickso/ungenerate-nansSébastien Crozet
Add feature flag to disable floating point exceptions in unexceptional code
2021-06-02Merge pull request #193 from rezural/egui-focusSébastien Crozet
Testbed: check if the egui context wants pointer focus, disable orbit camera if so.
2021-06-02Merge pull request #196 from dimforge/api_changesSébastien Crozet
More API changes
2021-06-02Fix tests and wasm build.Crozet Sébastien
2021-06-02Reorganize the CHANGELOG for the next version.Crozet Sébastien
2021-06-02Update dependenciesCrozet Sébastien
2021-06-01remove c_intTerence
2021-06-01weeTerence
2021-06-01wipTerence
2021-06-01Add ActiveCollisionTypes to easily enable collision-detection between two ↵Crozet Sébastien
non-static rigid-body.
2021-06-01Add a velocity-based platform the the platform demos.Crozet Sébastien
2021-06-01CCD: take collision groups into accountCrozet Sébastien
2021-06-01Add velocity-based kinematic bodiesCrozet Sébastien
2021-06-01Rework the event systemCrozet Sébastien
2021-05-29check if the egui context wants pointer focus, disable orbit camera if so. ↵rezural
this disables egui interactions being sent to the orbital camera
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-18Merge pull request #189 from dimforge/bevy_rendererSébastien Crozet
Testbed: replace Kiss3d by Bevy
2021-05-17Fix compilation with the parallel feature enabled.Crozet Sébastien
2021-05-17Fix 2D benchmarks compilation.Crozet Sébastien
2021-05-17Fix warnings when compiling tests.Crozet Sébastien
2021-05-17Switch to our fork of bevy-orbit-controls for now.Crozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-05-06Remove Copy from RigidBodyBuilderDasEtwas
2021-05-06Added documentation to newly public fields derived from settersDasEtwas
2021-05-06Add #[must_use] to builders, expose more fieldsDasEtwas
2021-05-01Merge pull request #185 from dimforge/bf_bugSébastien Crozet
Fix crash in broad-phase after shape modification.
2021-05-01Fix crash in broad-phase after shape modification.Crozet Sébastien
Fix #180 and #177
2021-05-01Merge pull request #183 from dimforge/bundlesSébastien Crozet
Make Rapier accept any kind of data storage instead of RigidBodySet/ColliderSet