| Age | Commit message (Collapse) | Author |
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Otherewise it is impossible to use BroadPhase::update properly.
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update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
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also fix typo
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Add #[must_use] to builders, expose more fields
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Created a method to retrieve the SharedShape from a collider
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Add feature flag to disable floating point exceptions in unexceptional code
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Testbed: check if the egui context wants pointer focus, disable orbit camera if so.
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More API changes
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non-static rigid-body.
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this disables egui interactions being sent to the orbital camera
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Testbed: replace Kiss3d by Bevy
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Fix crash in broad-phase after shape modification.
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Fix #180 and #177
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Make Rapier accept any kind of data storage instead of RigidBodySet/ColliderSet
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