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ActiveEvents::COLLISION_EVENTS
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Improve the API for initializing/setting mass-properties
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Fix the max_force_direction magnitude
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Add hepler function for building a contact force event from a contact pair
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Add more options for filtering colliders in scene queries.
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Add the ability to disable contacts between two rigid-bodies attached by joints
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Name the contact force events ContactForceEvent instead of CollisionForceEvent
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Add force reporting
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Update ActiveEvents Rustdoc to Remove Reference to EventHandler::handle_intersection_event()
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Fix some corner cases in the broad-phase
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Fix panic when a collider is both added and removed before a call to …
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Fix contact event generation for shapes generating multiple contact manifolds.
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CollisionPipeline::step
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Fix #341
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Release v0.13.0
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Fix incorrect sensor events being generated after collider removal
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Fix #330
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Adjust the defaults for the debug-renderer + add a JOINTS compound bitflag
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Make the `instant` dependency optional, behind a `profiler` cargo feature
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Some CCD and debug-render improvements
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- Fix bug where the CCD thickness wasn’t initialized properly.
- Fix bug where the contact compliance would result in unwanted tunelling, despite CCD being enabled.
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Rename STATIC -> FIXED and joints_with -> attached_joints
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Release v0.12.0
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