| Age | Commit message (Collapse) | Author |
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Added user-implementable traits for collision/proximity pair filtering.
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ignored by the narrow-phase.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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This is closer to what the solver actually does.
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Add collision filtering based in bit masks
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taken into account by the constraints solver.
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Add a 128-bits user-data attached to colliders and rigid-bodies.
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Add cylinder and cone support + use a trait-object for shapes.
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pfm_pfm_contact generator for it.
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Fix stack overflow caused by the WQuadtree
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Add the QueryPipeline for ray-casting and other geometrical queries in the future
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