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AgeCommit message (Collapse)Author
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-25Fix buildSludge
2022-08-13impl GroupTristan Guichaoua
2022-07-01Fix examplesSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Update testsSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Rebase on master branchSébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-09-12Fix velocity computation for position-based kinematic bodiesSébastien Crozet
2021-07-11Release v0.10.0v0.10.0Crozet Sébastien
2021-06-03Add nalgebra to the prelude to make the macros work out of the boxCrozet Sébastien
2021-06-02Release v0.9.0v0.9.0Crozet Sébastien
2021-06-02Update dependenciesCrozet Sébastien
2021-06-01Add a velocity-based platform the the platform demos.Crozet Sébastien
2021-06-01Rework the event systemCrozet Sébastien
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-04-12Switch to nalgebra 0.26Crozet Sébastien
2021-03-31Add missing example file.Crozet Sébastien
2021-03-31Fix the parallel solver to work properly with CCD.Crozet Sébastien
2021-03-26First working version of non-linear CCD based on single-substep motion-clamping.Crozet Sébastien
2021-03-07Projection friction impulses on an implicit cone instead of a pyramidal ↵Crozet Sébastien
approximation.
2021-03-01Release v0.6.0Crozet Sébastien
2021-02-23Fix the compilation of tests.Crozet Sébastien
2021-02-23Rename modify_contacts -> modify_solver_contacts.Crozet Sébastien
2021-02-23Update the testbed to use PhysicsHooks.Crozet Sébastien
2021-02-23Add one-way platform + conveyor belt demos.Crozet Sébastien
2021-01-26Allow using polylines as a collider shape.Crozet Sébastien
2021-01-23Fix warnings in tests and testbed.Crozet Sébastien
2021-01-22Merge branch 'master' into split_geomCrozet Sébastien
# Conflicts: # examples2d/sensor2.rs # examples3d/sensor3.rs # src/dynamics/integration_parameters.rs # src/dynamics/solver/parallel_island_solver.rs # src/dynamics/solver/velocity_constraint.rs # src/dynamics/solver/velocity_ground_constraint.rs # src_testbed/nphysics_backend.rs # src_testbed/physx_backend.rs # src_testbed/testbed.rs
2021-01-20Use newtypes for collider, rigid-body and joint handles.Crozet Sébastien
2021-01-06Add 2D trimesh example.Crozet Sébastien
2021-01-04Add support of 64-bits reals.Crozet Sébastien
2021-01-03enable graphics and windows related code in examplesrezural
2021-01-02unify callbacks with & without graphics & windowrezural
2020-12-31remove redundant time :f32 from harness callbacks. it can be access via ↵rezural
run_state.time
2020-12-31cargo fmtrezural
2020-12-31make examples compile, code that accessed window & graphics via the callback ↵rezural
is currently disabled, until that is added back in
2020-12-29Add convex polygons support.Crozet Sébastien
2020-12-24refactor testbed to use harnessrezural
2020-12-01Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for ↵Crozet Sébastien
clarity.
2020-11-30Add a 2D demo for locking rotation.Crozet Sébastien