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2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-06Start to Load World StateGeoffrey Hayes
This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
2022-01-23Move convex decomposition example models to the assets folder.Sébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Update the testbed to use bevy 0.6Sébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-08-08Implement limits for ball joints.Sébastien Crozet
2021-08-08Implement limits for revolute joints.Sébastien Crozet
2021-07-11Release v0.10.0v0.10.0Crozet Sébastien
2021-06-03Add nalgebra to the prelude to make the macros work out of the boxCrozet Sébastien
2021-06-02Update dependenciesCrozet Sébastien
2021-06-01Add a velocity-based platform the the platform demos.Crozet Sébastien
2021-06-01Rework the event systemCrozet Sébastien
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-04-30Add comments.Crozet Sébastien
2021-04-29Fix some warningsCrozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-04-13Fix warningsCrozet Sébastien
2021-04-13Fix torque generation for the prismatic joint motorCrozet Sébastien
2021-04-12Switch to nalgebra 0.26Crozet Sébastien
2021-03-31Fix some warnings.Crozet Sébastien
2021-03-31Fix the parallel solver to work properly with CCD.Crozet Sébastien
2021-03-26First working version of non-linear CCD based on single-substep motion-clamping.Crozet Sébastien
2021-03-17Fix the last few bugs and unbounded memory usage.Crozet Sébastien
2021-03-13First complete implementation of the hierarchical SAP.Crozet Sébastien
2021-03-08Start introducing SAP layers.Crozet Sébastien
2021-03-07Projection friction impulses on an implicit cone instead of a pyramidal ↵Crozet Sébastien
approximation.
2021-03-01Release v0.6.0Crozet Sébastien
2021-02-23Fix the compilation of tests.Crozet Sébastien
2021-02-23Rename modify_contacts -> modify_solver_contacts.Crozet Sébastien
2021-02-23Update the testbed to use PhysicsHooks.Crozet Sébastien
2021-02-23Add one-way platform + conveyor belt demos.Crozet Sébastien
2021-02-23Introduce the PhysicsHook trait used for both contact filtering and contact ↵Crozet Sébastien
modification.
2021-02-22Some minor cleanup and joint constraint refactoring.Crozet Sébastien
2021-02-21Add actuated ball and revolute joint to the 3D joint demo.Crozet Sébastien
2021-01-26Allow using polylines as a collider shape.Crozet Sébastien
2021-01-24Rename cdl to parry.Crozet Sébastien
2021-01-23Fix warnings in tests and testbed.Crozet Sébastien
2021-01-22Move ColliderShape out of Rapier.Crozet Sébastien