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2024-06-09feat: add RevoluteJoint::angle to compute the revolute joint’s angleSébastien Crozet
2024-06-09chore: add more commentsSébastien Crozet
2024-06-09feat: more urdf loader improvementsSébastien Crozet
2024-06-09feat: more urdf parser fixes + stl parserSébastien Crozet
2024-06-09feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and ↵Sébastien Crozet
JointAxis::X/Y/Z by ::LinX/LinY/LinZ
2024-06-09feat: add urdf exampleSébastien Crozet
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
2024-05-05feat: add a vertical wall to the 2D and 3D character controller examplesSébastien Crozet
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: rename collision_skin to contact_skinSébastien Crozet
2024-04-30feat: more interesting dynamic mesh demoSébastien Crozet
2024-04-30feat: add dynamic trimesh exampleSébastien Crozet
2024-04-30feat: add configurable distance cap to soft-ccdSébastien Crozet
2024-04-30feat: add a few more debug demosSébastien Crozet
2024-03-24feat: update testbeds to bevy 0.13Sébastien Crozet
2024-03-23feat: add the DefaultBroadPhase type aliasSébastien Crozet
2024-03-23feat!: rename BroadPhase to BroadPhaseMultiSapSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24chore: rename the multibody motor debug demoSébastien Crozet
2024-01-24Fix dimforge#416 - update ball joint motor posAnonymousAcid
2024-01-24Make testing environment with bug repro codeAnonymousAcid
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10fix initialization of the joint_motor_position examplesSébastien Crozet
2023-12-10fix: avoid perpetual movement when the target ang motor position is overshotSébastien Crozet
2023-10-23update bevy 0.11 - fix compile errorsjohnny-smitherson
2022-12-26Fix CI build error check-fmtfabriceci
2022-12-18Merge pull request #415 from Wolftousen/masterSébastien Crozet
Add Rope Joints
2022-12-11Fix testsSébastien Crozet
2022-12-11Update parry and changelogSébastien Crozet
2022-12-11Add a dynamic ray-cast vehicle controllerSébastien Crozet
2022-11-05adding 3d rope jointWolftousen
2022-10-30Add internal edges debug examples.Sébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-13impl GroupTristan Guichaoua
2022-07-08Rename allowed_translation/rotation to enabled_translation/rotationSébastien Crozet
2022-07-08Rename restrict_translation/rotation to set_allowed_translation/rotationSébastien Crozet
2022-07-01Fix examplesSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Don’t track the state.bin file.Sébastien Crozet
2022-03-20Rename the 3D debug-deserialize exampleSébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-06Start to Load World StateGeoffrey Hayes
This patch starts to load world state for debugging. The next step is to make sure that deserialization exactly matches the format of world.takeSnapshot().
2022-01-23Move convex decomposition example models to the assets folder.Sébastien Crozet