| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-04-20 | Finalize refactoring | Sébastien Crozet | |
| 2022-04-20 | First round deleting the component sets. | Sébastien Crozet | |
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
| 2022-03-20 | Joint API and joint motors improvements | Sébastien Crozet | |
| 2022-01-31 | Fix rigid bodies falling asleep when linear/angular threshold is negative. | Fun Maker | |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet | |
| - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier | |||
| 2022-01-02 | Implement multibody joints and the new solver | Sébastien Crozet | |
| 2021-09-25 | Impl Default for a few structs | Jamen Marz | |
| 2021-06-09 | Derive Clone for IslandManager | Waridley | |
| also fix typo | |||
| 2021-06-08 | Track the rigid-body graph IDs inside of the JointSet instead of RigidBodyIds | Crozet Sébastien | |
| 2021-06-01 | Rework the event system | Crozet Sébastien | |
| 2021-04-30 | Add comments. | Crozet Sébastien | |
| 2021-04-29 | Fix compilation of the parallel version | Crozet Sébastien | |
| 2021-04-26 | Split rigid-bodies and colliders into multiple components | Crozet Sébastien | |
