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Closes https://github.com/dimforge/rapier/issues/97
Instead of applying accelerations from gravity and external forces
as a separate step, this PR switches to applying them in the velocity solver.
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I also improved the documentation for the various force/impulse applying functions.
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Make clippy a bit happier
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the multi-collider case.
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clarity.
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of a rigid-body.
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Add wake_up parameter to rigidbody methods
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Fix #53
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with the RigidBodyBuilder
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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