| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-01-23 | add defaults for the several structs | zhguchev | |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet | |
| - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier | |||
| 2022-01-09 | Allow locking individual translational axes | Sébastien Crozet | |
| 2022-01-08 | Address issues with the genral-case for multibody joints | Sébastien Crozet | |
| 2022-01-02 | Implement multibody joints and the new solver | Sébastien Crozet | |
| 2021-10-26 | Track the change of effective dominance of a rigid-body. | Sébastien Crozet | |
| 2021-09-12 | Fix velocity computation for position-based kinematic bodies | Sébastien Crozet | |
| 2021-07-11 | impl more traits for components | Waridley | |
| 2021-06-08 | Track the rigid-body graph IDs inside of the JointSet instead of RigidBodyIds | Crozet Sébastien | |
| 2021-06-01 | Add ActiveCollisionTypes to easily enable collision-detection between two ↵ | Crozet Sébastien | |
| non-static rigid-body. | |||
| 2021-06-01 | Add velocity-based kinematic bodies | Crozet Sébastien | |
| 2021-06-01 | Rework the event system | Crozet Sébastien | |
| 2021-04-30 | Add comments. | Crozet Sébastien | |
| 2021-04-27 | Fix regression in CCD resolution. | Crozet Sébastien | |
| 2021-04-26 | Split rigid-bodies and colliders into multiple components | Crozet Sébastien | |
