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path: root/src/dynamics/rigid_body_components.rs
AgeCommit message (Collapse)Author
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-04-20Fix mass-properties update after collider changeSébastien Crozet
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Fix warnings and add comments.Sébastien Crozet
2022-03-20Rigid-body: don’t clear forces at end of timestep + don’t wake-up a ↵Sébastien Crozet
rigid-body if the modified property is equal to the old value.
2022-01-23add defaults for the several structszhguchev
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-09Allow locking individual translational axesSébastien Crozet
2022-01-08Address issues with the genral-case for multibody jointsSébastien Crozet
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-10-26Track the change of effective dominance of a rigid-body.Sébastien Crozet
2021-09-12Fix velocity computation for position-based kinematic bodiesSébastien Crozet
2021-07-11impl more traits for componentsWaridley
2021-06-08Track the rigid-body graph IDs inside of the JointSet instead of RigidBodyIdsCrozet Sébastien
2021-06-01Add ActiveCollisionTypes to easily enable collision-detection between two ↵Crozet Sébastien
non-static rigid-body.
2021-06-01Add velocity-based kinematic bodiesCrozet Sébastien
2021-06-01Rework the event systemCrozet Sébastien
2021-04-30Add comments.Crozet Sébastien
2021-04-27Fix regression in CCD resolution.Crozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien