| Age | Commit message (Collapse) | Author |
|
clarity.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
They are on the narrow-phase now.
|
|
of a rigid-body.
|
|
|
|
|
|
|
|
|
|
Add wake_up parameter to rigidbody methods
|
|
|
|
|
|
|
|
|
|
Fix #53
|
|
|
|
|
|
with the RigidBodyBuilder
|
|
|
|
|
|
|
|
|
|
|
|
pfm_pfm_contact generator for it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pipelines.
|
|
|
|
|
|
|
|
|
|
|
|
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
|
|
|
|
computation.
|
|
|
|
|
|
|
|
|