| Age | Commit message (Collapse) | Author |
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Fix rigid bodies falling asleep when linear/angular threshold is negative
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- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
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Implement multibody joints, and new velocity-based constraints solver
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also fix typo
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Add #[must_use] to builders, expose more fields
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Add feature flag to disable floating point exceptions in unexceptional code
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non-static rigid-body.
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