| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-06 | Fix compilation in 2D. | Crozet Sébastien | |
| 2020-10-06 | Implement RayCast for the Trimesh. | Crozet Sébastien | |
| 2020-09-28 | Start implementing ray-casting. | Sébastien Crozet | |
| This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future. | |||
| 2020-09-06 | Move benchmark demos into their own directory. | Sébastien Crozet | |
| 2020-09-01 | Fix mass property update when adding a collider. | Sébastien Crozet | |
| 2020-08-31 | Allow the removal of a collider. | Sébastien Crozet | |
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet | |
