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2020-11-19
Merge pull request #60 from dimforge/ball_ball_collision_bug
Sébastien Crozet
2020-11-11
Fix NaN when two balls are in contact and their centers coincide.
Crozet Sébastien
2020-11-10
SAP: don't serialize workspaces and caches.
Crozet Sébastien
2020-11-10
SAP: make the update_count a u8.
Crozet Sébastien
2020-11-10
Merge pull request #30 from robert-hrusecky/infinite_fall_memory
Sébastien Crozet
2020-11-03
Reset the rigid-bodies internal links properly.
Crozet Sébastien
2020-11-03
Fix 3D compilation.
Crozet Sébastien
2020-11-03
Rename reset_internal_links -> reset_internal_references.
Crozet Sébastien
2020-11-03
Implement Clone for everything that can be cloned.
Crozet Sébastien
2020-11-03
Make cloning rigid-bodies and colliders more idiomatic.
Crozet Sébastien
2020-11-02
Add a cache of empty regions avoiding reallocation
Robert Hrusecky
2020-11-02
Merge branch 'master' into infinite_fall_memory
Robert Hrusecky
2020-11-02
Fix 2D compilation.
Crozet Sébastien
2020-11-02
Fix simulation reaching different states when started from different snaphots.
Crozet Sébastien
2020-10-29
Merge branch 'master' into infinite_fall_memory
Robert Hrusecky
2020-10-27
Fix performance regression due to sleeping objects pairs no longer being igno...
Crozet Sébastien
2020-10-27
ContactPairFilter: don't overwrite the effect of the solver groups.
Crozet Sébastien
2020-10-27
Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.
Crozet Sébastien
2020-10-27
Added user-implementable traits for collision/proximity pair filtering.
Crozet Sébastien
2020-10-27
Ignore the code block in the InteractionGroups doc.
Crozet Sébastien
2020-10-27
Take the solver flags into account when collecting contact manifolds to solve.
Crozet Sébastien
2020-10-27
Add a construstructor to InteractionGroups + make its methods const.
Crozet Sébastien
2020-10-27
Add solver flags for controlling whether or not some contacts should be taken...
Crozet Sébastien
2020-10-27
Add collision groups to filter collision pairs.
Crozet Sébastien
2020-10-27
Add missing comment.
Crozet Sébastien
2020-10-27
Add a 128-bits user-data attached to colliders and rigid-bodies.
Crozet Sébastien
2020-10-27
Fix 2D compilation.
Crozet Sébastien
2020-10-27
Replace the Rounded<S> type by a non-generic RoundCylinder type.
Crozet Sébastien
2020-10-27
Add some segment/triangle SAT functions.
Crozet Sébastien
2020-10-27
Variable renaming.
Crozet Sébastien
2020-10-26
Fix multiple warnings.
Crozet Sébastien
2020-10-26
Fix build when serialization is not enabled.
Crozet Sébastien
2020-10-26
Fix 2D compilation.
Crozet Sébastien
2020-10-26
AddAdd missing feature-gate.
Crozet Sébastien
2020-10-26
Redefine capsules as a segment with a radius, allowing us to reuse the pfm_pf...
Crozet Sébastien
2020-10-26
Fix bug in 2D heightfield collision detection.
Crozet Sébastien
2020-10-20
Replace rounding -> round.
Crozet Sébastien
2020-10-20
Rename rounded -> round.
Crozet Sébastien
2020-10-20
Fix many warnings.
Crozet Sébastien
2020-10-20
Add rounded cylinder.
Crozet Sébastien
2020-10-20
Add cone support.
Crozet Sébastien
2020-10-20
Collider shape: use a trait-object instead of an enum.
Crozet Sébastien
2020-10-19
Complete the pfm/pfm contact generator.
Crozet Sébastien
2020-10-13
Implement a special case for edge-edge 3D polygonal clipping.
Crozet Sébastien
2020-10-12
Start adding cylinders.
Crozet Sébastien
2020-10-10
WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.
Crozet Sébastien
2020-10-06
Merge branch 'master' into infinite_fall_memory
Robert Hrusecky
2020-10-06
Fix corner case: exit on multiple axes
Robert Hrusecky
2020-10-06
Fix examples.
Crozet Sébastien
2020-10-06
Fix compilation in 2D.
Crozet Sébastien
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