aboutsummaryrefslogtreecommitdiff
path: root/src/geometry
AgeCommit message (Collapse)Author
2020-11-03Reset the rigid-bodies internal links properly.Crozet Sébastien
2020-11-03Fix 3D compilation.Crozet Sébastien
2020-11-03Rename reset_internal_links -> reset_internal_references.Crozet Sébastien
2020-11-03Implement Clone for everything that can be cloned.Crozet Sébastien
2020-11-03Make cloning rigid-bodies and colliders more idiomatic.Crozet Sébastien
Fix #53
2020-11-02Fix 2D compilation.Crozet Sébastien
2020-11-02Fix simulation reaching different states when started from different snaphots.Crozet Sébastien
2020-10-27Fix performance regression due to sleeping objects pairs no longer being ↵Crozet Sébastien
ignored by the narrow-phase.
2020-10-27ContactPairFilter: don't overwrite the effect of the solver groups.Crozet Sébastien
This is more consistent with the fact that the effect of collision groups is not overwritten either.
2020-10-27Rename SolverFlags::COMPUTE_FORCES to SolverFlags::COMPUTE_IMPULSES.Crozet Sébastien
This is closer to what the solver actually does.
2020-10-27Added user-implementable traits for collision/proximity pair filtering.Crozet Sébastien
2020-10-27Ignore the code block in the InteractionGroups doc.Crozet Sébastien
2020-10-27Take the solver flags into account when collecting contact manifolds to solve.Crozet Sébastien
2020-10-27Add a construstructor to InteractionGroups + make its methods const.Crozet Sébastien
2020-10-27Add solver flags for controlling whether or not some contacts should be ↵Crozet Sébastien
taken into account by the constraints solver.
2020-10-27Add collision groups to filter collision pairs.Crozet Sébastien
2020-10-27Add missing comment.Crozet Sébastien
2020-10-27Add a 128-bits user-data attached to colliders and rigid-bodies.Crozet Sébastien
2020-10-27Fix 2D compilation.Crozet Sébastien
2020-10-27Replace the Rounded<S> type by a non-generic RoundCylinder type.Crozet Sébastien
2020-10-27Add some segment/triangle SAT functions.Crozet Sébastien
2020-10-27Variable renaming.Crozet Sébastien
2020-10-26Fix multiple warnings.Crozet Sébastien
2020-10-26Fix build when serialization is not enabled.Crozet Sébastien
2020-10-26Fix 2D compilation.Crozet Sébastien
2020-10-26AddAdd missing feature-gate.Crozet Sébastien
2020-10-26Redefine capsules as a segment with a radius, allowing us to reuse the ↵Crozet Sébastien
pfm_pfm_contact generator for it.
2020-10-26Fix bug in 2D heightfield collision detection.Crozet Sébastien
2020-10-20Replace rounding -> round.Crozet Sébastien
2020-10-20Rename rounded -> round.Crozet Sébastien
2020-10-20Fix many warnings.Crozet Sébastien
2020-10-20Add rounded cylinder.Crozet Sébastien
2020-10-20Add cone support.Crozet Sébastien
2020-10-20Collider shape: use a trait-object instead of an enum.Crozet Sébastien
2020-10-19Complete the pfm/pfm contact generator.Crozet Sébastien
2020-10-13Implement a special case for edge-edge 3D polygonal clipping.Crozet Sébastien
2020-10-12Start adding cylinders.Crozet Sébastien
2020-10-10WQuadtree: fix stack overflow caused by more than 4 AABB with the same center.Crozet Sébastien
2020-10-06Fix examples.Crozet Sébastien
2020-10-06Fix compilation in 2D.Crozet Sébastien
2020-10-06Don't let the PubSub internal offsets overflow + fix some warnings.Crozet Sébastien
2020-10-06Implement RayCast for the Trimesh.Crozet Sébastien
2020-10-06Completely remove the WAABBHierarchy structure.Crozet Sébastien
It is now replaced by the WQuadtree.
2020-10-06WQuadtree query: reduce the amount of allocations.Crozet Sébastien
2020-10-06Use the WQuadtree for the exhaustive ray-cast too.Crozet Sébastien
2020-10-06Make the WQuadTree more generic and use it as the trimesh acceleration ↵Crozet Sébastien
structure.
2020-10-06Fix crash when deleting a collider.Crozet Sébastien
2020-10-05Use the publish-subscribe mechanism to handle collider removals across ↵Crozet Sébastien
pipelines.
2020-10-05Make the WQuadtree serializable.Crozet Sébastien
2020-09-28Fix compilation when parallelism is not enabled.Crozet Sébastien