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path: root/src/pipeline/mod.rs
AgeCommit message (Collapse)Author
2024-06-09feat: rework QueryPipeline update API to take less parameters (#647)Thierry Berger
* chore: rework QueryPipeline API to take a generic qbvh updater This allows to pass less parameters depending on the updating mode. * chore: rework struct and functions names, and docs --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2021-06-01Rework the event systemCrozet Sébastien
2021-04-26Split rigid-bodies and colliders into multiple componentsCrozet Sébastien
2021-03-29Implement the ability to run multiple CCD substeps.Crozet Sébastien
2021-02-23Update the testbed to use PhysicsHooks.Crozet Sébastien
2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet