| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-06-01 | Rework the event system | Crozet Sébastien | |
| 2021-04-26 | Split rigid-bodies and colliders into multiple components | Crozet Sébastien | |
| 2021-03-29 | Implement the ability to run multiple CCD substeps. | Crozet Sébastien | |
| 2021-02-23 | Update the testbed to use PhysicsHooks. | Crozet Sébastien | |
| 2020-09-28 | Start implementing ray-casting. | Sébastien Crozet | |
| This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future. | |||
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet | |
