| Age | Commit message (Collapse) | Author |
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ActiveEvents::COLLISION_EVENTS
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CollisionPipeline::step
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flags
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rigid-body if the modified property is equal to the old value.
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- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
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Allow locking individual translational axes
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fix the parameter used for local center of mass
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Co-authored-by: Sébastien Crozet <sebastien@crozet.re>
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Implement multibody joints, and new velocity-based constraints solver
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- When `NarrowPhase` adds a collision pair, it checks to make sure that they don't have the same parent
- In the case where the colliders have no parents (eg. they are not attached to a `RigidBody`) this yields a false positive.
- The fix is to ensure that colliders have a parent before ignoring the pair.
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