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2024-01-24Merge pull request #582 from dimforge/miscSébastien Crozet
Narrow-phase methods renames + some re-exports
2024-01-24chore: fix testsSébastien Crozet
2024-01-24Merge pull request #527 from Aceeri/debug-render-comSébastien Crozet
Calculate world center of mass from local com in debug renderer
2024-01-22chore: CI fixesSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-09feat: actually apply the disabled_color_multiplier in the debug-rendererSébastien Crozet
2023-12-09feat/Color of disabled object will changeSoham
2023-09-26Calculate world center of mass from local com in debug rendererAceeri
2023-09-09Merge pull request #521 from waywardmonkeys/expand-wrtSébastien Crozet
docs: Expand "wrt" to "with respect to".
2023-08-28docs: exclude kinematic/dynamic reversed in description.Bruce Mitchener
Fixes #496.
2023-08-28docs: Expand "wrt" to "with respect to".Bruce Mitchener
This makes things more clear as this abbreviation isn't known to everyone. While the trailing period is common in French, it isn't in English (one might use "w.r.t."). Fixes #498.
2023-07-08Merge pull request #474 from dimforge/debug-render-filteringSébastien Crozet
Add a predicate to the DebugRenderBackend to filter out objects that are being rendered
2023-05-26Delete mention of removed `PhysicsPipeline::step_generic`Imbris
This was removed in version 0.12.0 https://github.com/dimforge/rapier/blob/89e3d7650c84f96893376a79cbc120aeaeb74785/CHANGELOG.md?plain=1#L191
2023-03-26Fix typoSébastien Crozet
2023-03-26Add a predicate to the DebugRenderBackend to filter out objects that are ↵Sébastien Crozet
being rendered
2023-03-25Fix deprecation warningSébastien Crozet
2023-03-18More typo fixSébastien Crozet
2023-02-11Fix typo in `EventHandler::handle_collision_event`Joseph Rafael Ferrer
2023-01-21Fix rigid-body mass-properties being incorrect after disable/enableSébastien Crozet
2022-12-11Fix warningsSébastien Crozet
2022-12-11Properly take initial sleeping state set by the user when creating a rigid-bodySébastien Crozet
2022-12-11Fix testsSébastien Crozet
2022-12-11Fix ABA problem in incremental query pipeline updateSébastien Crozet
2022-12-11Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline ↵Sébastien Crozet
incrementally
2022-12-11Allow disabling colliders, rigid-bodies and impulse jointsSébastien Crozet
2022-10-30Switch to the published parry 0.11Sébastien Crozet
2022-10-25Update to latest version of parrySébastien Crozet
2022-10-02Update CHANGELOGSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-07-07Add ActiveEvents::CONTACT_FORCE_EVENTS for consistency with ↵Sébastien Crozet
ActiveEvents::COLLISION_EVENTS
2022-07-05Improve the API for initializing/setting mass-propertiesSébastien Crozet
2022-07-04Add hepler function for building a contact force event from a contact pairSébastien Crozet
2022-07-04Scene query filtering: address corner caseSébastien Crozet
2022-07-04Add more options for filtering colliders in scene queries.Sébastien Crozet
2022-07-03Add the ability to disable contacts between two rigid-bodies attached by jointsSébastien Crozet
2022-07-01Name the contact force events ContactForceEvent instead of CollisionForceEventSébastien Crozet
2022-07-01Warning fixesSébastien Crozet
2022-07-01Add contact force events generated above a user-defined thresholdSébastien Crozet
2022-07-01Properly wake-up rigid-bodies that must be awaken because of jointsSébastien Crozet
2022-06-30Update ActiveEvents rustdocs to remove EventHandler::handle_intersection_event()Nash
2022-06-05Fix panic when a collider is both added and removed before a call to ↵shoebe
CollisionPipeline::step
2022-05-31Adjust the defaults for the debug-renderer + add a JOINTS compound bitflagSébastien Crozet
2022-05-31Make the`instant` dependency optional, behind a `profiler` cargo featureSébastien Crozet
2022-05-30Move the cfm factor to the velocity constraints instead of the elements.Sébastien Crozet
2022-05-30Debug-renderer: add rendering of contacts, solver contacts, and collider AABBsSébastien Crozet
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Take round shapes into account in 2D debug renderSébastien Crozet
2022-04-28Add collision event flagsSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet