| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-10-06 | Fix examples. | Crozet Sébastien | |
| 2020-10-06 | Fix compilation in 2D. | Crozet Sébastien | |
| 2020-10-06 | Don't let the PubSub internal offsets overflow + fix some warnings. | Crozet Sébastien | |
| 2020-10-06 | WQuadtree query: reduce the amount of allocations. | Crozet Sébastien | |
| 2020-10-06 | Make the WQuadTree more generic and use it as the trimesh acceleration ↵ | Crozet Sébastien | |
| structure. | |||
| 2020-10-06 | Fix crash when deleting a collider. | Crozet Sébastien | |
| 2020-10-05 | Use the publish-subscribe mechanism to handle collider removals across ↵ | Crozet Sébastien | |
| pipelines. | |||
| 2020-10-05 | Make the query pipeline serializable. | Crozet Sébastien | |
| 2020-09-28 | Fix compilation when parallelism is not enabled. | Crozet Sébastien | |
| 2020-09-28 | Query pipeline: aggressive workaround until we properly support collider ↵ | Crozet Sébastien | |
| addition/removal. | |||
| 2020-09-28 | Add non-topological WQuadtree update. | Crozet Sébastien | |
| 2020-09-28 | Complete the WQuadtree construction and ray-cast. | Crozet Sébastien | |
| 2020-09-28 | Make kinematic bodies properly wake up dynamic bodies. | Crozet Sébastien | |
| 2020-09-28 | Fix crash caused by the removal of a kinematic body. | Crozet Sébastien | |
| 2020-09-28 | Start implementing ray-casting. | Sébastien Crozet | |
| This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future. | |||
| 2020-08-31 | Allow the removal of a collider. | Sébastien Crozet | |
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet | |
