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AgeCommit message (Collapse)Author
2020-10-06Fix examples.Crozet Sébastien
2020-10-06Fix compilation in 2D.Crozet Sébastien
2020-10-06Don't let the PubSub internal offsets overflow + fix some warnings.Crozet Sébastien
2020-10-06WQuadtree query: reduce the amount of allocations.Crozet Sébastien
2020-10-06Make the WQuadTree more generic and use it as the trimesh acceleration ↵Crozet Sébastien
structure.
2020-10-06Fix crash when deleting a collider.Crozet Sébastien
2020-10-05Use the publish-subscribe mechanism to handle collider removals across ↵Crozet Sébastien
pipelines.
2020-10-05Make the query pipeline serializable.Crozet Sébastien
2020-09-28Fix compilation when parallelism is not enabled.Crozet Sébastien
2020-09-28Query pipeline: aggressive workaround until we properly support collider ↵Crozet Sébastien
addition/removal.
2020-09-28Add non-topological WQuadtree update.Crozet Sébastien
2020-09-28Complete the WQuadtree construction and ray-cast.Crozet Sébastien
2020-09-28Make kinematic bodies properly wake up dynamic bodies.Crozet Sébastien
2020-09-28Fix crash caused by the removal of a kinematic body.Crozet Sébastien
2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-08-31Allow the removal of a collider.Sébastien Crozet
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet