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2024-06-23chore: update to nalgebra 0.33 and parry 0.16 (#664)Sébastien Crozet
2024-06-23Fix delta_time being 0 resulting in incorrect simulation (#660)Thierry Berger
* Add failing test * fix tests * better fix * add changelog * fix propagated to `contact_cfm_factor` * PR feedback * more PR feedbacks
2024-06-14fix: capitalization typo in docs (#654)Miguel Medina Ballesteros
2024-06-13fix: Fixed typo in castShape functions (#653)Thierry Berger
2024-06-09feat: rework QueryPipeline update API to take less parameters (#647)Thierry Berger
* chore: rework QueryPipeline API to take a generic qbvh updater This allows to pass less parameters depending on the updating mode. * chore: rework struct and functions names, and docs --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
2024-05-05chore: update to the latest parry apiSébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-04-30fix compilation of testsSébastien Crozet
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: add IntegrationParameters::length_unit to adjust internal threshold ↵Sébastien Crozet
based on user-defined length units
2024-04-30feat: add soft (solver-based) ccd implementationSébastien Crozet
2024-04-30fix contact debug-rendering for compound shapesSébastien Crozet
2024-04-30feat: add Collider::heightfield_with_flagsSébastien Crozet
2024-04-30feat: add some additional perf countersSébastien Crozet
2024-03-23feat: add the DefaultBroadPhase type aliasSébastien Crozet
2024-03-23feat: add a BroadPhaseTrait for allowing custom broad-phasesSébastien Crozet
2024-03-23feat!: rename BroadPhase to BroadPhaseMultiSapSébastien Crozet
2024-03-23chore: minor comment fixSébastien Crozet
2024-03-23fix(user_changes): Fix RigidBodyType changed to Dynamic not updatingMax Whitehead
active dynamic set.
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24Merge pull request #582 from dimforge/miscSébastien Crozet
Narrow-phase methods renames + some re-exports
2024-01-24chore: fix testsSébastien Crozet
2024-01-24Merge pull request #527 from Aceeri/debug-render-comSébastien Crozet
Calculate world center of mass from local com in debug renderer
2024-01-22chore: CI fixesSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-09feat: actually apply the disabled_color_multiplier in the debug-rendererSébastien Crozet
2023-12-09feat/Color of disabled object will changeSoham
2023-09-26Calculate world center of mass from local com in debug rendererAceeri
2023-09-09Merge pull request #521 from waywardmonkeys/expand-wrtSébastien Crozet
docs: Expand "wrt" to "with respect to".
2023-08-28docs: exclude kinematic/dynamic reversed in description.Bruce Mitchener
Fixes #496.
2023-08-28docs: Expand "wrt" to "with respect to".Bruce Mitchener
This makes things more clear as this abbreviation isn't known to everyone. While the trailing period is common in French, it isn't in English (one might use "w.r.t."). Fixes #498.
2023-07-08Merge pull request #474 from dimforge/debug-render-filteringSébastien Crozet
Add a predicate to the DebugRenderBackend to filter out objects that are being rendered
2023-05-26Delete mention of removed `PhysicsPipeline::step_generic`Imbris
This was removed in version 0.12.0 https://github.com/dimforge/rapier/blob/89e3d7650c84f96893376a79cbc120aeaeb74785/CHANGELOG.md?plain=1#L191
2023-03-26Fix typoSébastien Crozet
2023-03-26Add a predicate to the DebugRenderBackend to filter out objects that are ↵Sébastien Crozet
being rendered
2023-03-25Fix deprecation warningSébastien Crozet
2023-03-18More typo fixSébastien Crozet
2023-02-11Fix typo in `EventHandler::handle_collision_event`Joseph Rafael Ferrer
2023-01-21Fix rigid-body mass-properties being incorrect after disable/enableSébastien Crozet
2022-12-11Fix warningsSébastien Crozet
2022-12-11Properly take initial sleeping state set by the user when creating a rigid-bodySébastien Crozet
2022-12-11Fix testsSébastien Crozet
2022-12-11Fix ABA problem in incremental query pipeline updateSébastien Crozet
2022-12-11Allow the PhysicsPipeline and CollisionPipeline to update the QueryPipeline ↵Sébastien Crozet
incrementally
2022-12-11Allow disabling colliders, rigid-bodies and impulse jointsSébastien Crozet
2022-10-30Switch to the published parry 0.11Sébastien Crozet
2022-10-25Update to latest version of parrySébastien Crozet
2022-10-02Update CHANGELOGSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet