| Age | Commit message (Collapse) | Author |
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They are on the narrow-phase now.
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of a rigid-body.
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This is more consistent with the fact that the effect of collision groups is not overwritten either.
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structure.
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pipelines.
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addition/removal.
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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