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2020-10-06Completely remove the WAABBHierarchy structure.Crozet Sébastien
It is now replaced by the WQuadtree.
2020-10-06WQuadtree query: reduce the amount of allocations.Crozet Sébastien
2020-10-06Use the WQuadtree for the exhaustive ray-cast too.Crozet Sébastien
2020-10-06Make the WQuadTree more generic and use it as the trimesh acceleration ↵Crozet Sébastien
structure.
2020-10-06Fix crash when deleting a collider.Crozet Sébastien
2020-10-06Fix edge caseRobert Hrusecky
2020-10-05Bug fix: newly empty regions not updatingRobert Hrusecky
SAPRegions which became empty in the last frame need to be updated one more time in order to remove the last proxy.
2020-10-05Simple fix: Always remove empty SAPRegionsRobert Hrusecky
2020-10-05Use the publish-subscribe mechanism to handle collider removals across ↵Crozet Sébastien
pipelines.
2020-10-05Make the query pipeline serializable.Crozet Sébastien
2020-10-05Make the WQuadtree serializable.Crozet Sébastien
2020-10-05Joint set iteration: also yield the joint handle.Crozet Sébastien
2020-10-05Add a simple publish-subscribe mechanism.Crozet Sébastien
2020-09-28Fix compilation when parallelism is not enabled.Crozet Sébastien
2020-09-28Query pipeline: aggressive workaround until we properly support collider ↵Crozet Sébastien
addition/removal.
2020-09-28Fix crash of WQuadtree when the collider set contains holes.Crozet Sébastien
2020-09-28Fix compilation when SIMD is not enabled.Crozet Sébastien
2020-09-28Add non-topological WQuadtree update.Crozet Sébastien
2020-09-28Start adding incremental topology update for the WQuadtree.Crozet Sébastien
2020-09-28Complete the WQuadtree construction and ray-cast.Crozet Sébastien
2020-09-28Make kinematic bodies properly wake up dynamic bodies.Crozet Sébastien
2020-09-28Fix crash caused by the removal of a kinematic body.Crozet Sébastien
2020-09-28Start implementing ray-casting.Sébastien Crozet
This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28Fix trimesh/shape collision-detection when the trimesh was input as the ↵Crozet Sébastien
second shape.
2020-09-28Fix NaN when computing contacts between a cuboid and a perfectly vertical ↵Crozet Sébastien
triangle.
2020-09-06Move benchmark demos into their own directory.Sébastien Crozet
2020-09-01Run cargofmt + add rustfmt.tomlSébastien Crozet
2020-09-01Take local inertial frame into accound for abs comparison of MassProperties.Sébastien Crozet
2020-09-01Mass properties: add a max number of iterations for the local-frame rotation ↵Sébastien Crozet
computation.
2020-09-01Fix mass property update when adding a collider.Sébastien Crozet
2020-09-01Fix constraints resolution with non-identity relative collider position.Sébastien Crozet
2020-08-31Disallow contacts between two colliders attached to the same parent.Sébastien Crozet
2020-08-31Fix box-box CD when colliders have non-identity delta pos.Sébastien Crozet
2020-08-31Constraint solver: properly take non-zero center of masses into account.Sébastien Crozet
2020-08-31Allow the removal of a collider.Sébastien Crozet
2020-08-27Fix BroadPhase proxy handle recycling causing a crash.Sébastien Crozet
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet