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2022-04-29Fix bug where the narrow-phase would not recompute contacts after a collider ↵Sébastien Crozet
change
2022-04-28Fix test buildSébastien Crozet
2022-04-28Add comments for the debug-rendererSébastien Crozet
2022-04-28Take round shapes into account in 2D debug renderSébastien Crozet
2022-04-28Fix panic when the world is stepped with dt = 0Sébastien Crozet
2022-04-28Rename RigidBody::set_mass_properties -> set_additional_mass_propertiesSébastien Crozet
2022-04-28Add collision event flagsSébastien Crozet
2022-04-22Add a basic lines-based debug-rendererSébastien Crozet
2022-04-20Warning fix.Sébastien Crozet
2022-04-20CI: deny warnings againSébastien Crozet
2022-04-20Remove unnecessary type annotationSébastien Crozet
2022-04-20Remove the default-sets featureSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-04-20First round deleting the component sets.Sébastien Crozet
2022-04-20Fix mass-properties update after collider changeSébastien Crozet
2022-04-19Include broken values in assertion failure message.Nolan Darilek
2022-03-27Fix broad-phase becomming potentially invalid after collision group changeSébastien Crozet
2022-03-20Update testsSébastien Crozet
2022-03-20Type fixSébastien Crozet
2022-03-20Cargo fmtSébastien Crozet
2022-03-20Emit collision stopped events after a collider is removed.Sébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Fix warnings and add comments.Sébastien Crozet
2022-03-20Add a method to propagate collider transforms with the RigidBodySetSébastien Crozet
2022-03-20Add 2-axes coupling for angular joint limitsSébastien Crozet
2022-03-20Rigid-body: don’t clear forces at end of timestep + don’t wake-up a ↵Sébastien Crozet
rigid-body if the modified property is equal to the old value.
2022-03-20Add a max penetration correction integration parameterSébastien Crozet
2022-03-20Rebase on master branchSébastien Crozet
2022-03-20Complete the parallel solver fixSébastien Crozet
2022-03-20Second round to fix the parallel solver.Sébastien Crozet
2022-03-20Allow removing a rigid-body without auto-removing attached collidersSébastien Crozet
2022-03-20Start fixing the parallel version.Sébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-03-20Minor island solver simplificationSébastien Crozet
2022-03-20Rename JointHandle -> ImpulseJointHandleSébastien Crozet
2022-03-06Merge pull request #286 from funmaker/sleep_fixSébastien Crozet
Fix rigid bodies falling asleep when linear/angular threshold is negative
2022-02-24derive Debug for IntegrationParametersNathan Stocks
2022-02-21Use WReal instead of SimdRealField everywhereSébastien Crozet
2022-02-21Use a threshold for utils::inv and simd_invSébastien Crozet
2022-01-31Fix rigid bodies falling asleep when linear/angular threshold is negative.Fun Maker
2022-01-29Update old documentation of raycast methods parametersJoonas Satka
2022-01-28Fix the application of damping to bodies part of an active islandSébastien Crozet
2022-01-23Run cargo fmtSébastien Crozet
2022-01-23add defaults for the several structszhguchev
2022-01-23Fix compilation of parallel versionSébastien Crozet
2022-01-23Run cargo fmtSébastien Crozet
2022-01-23Improve cfm configuration using the critical damping factorSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-16Merge pull request #276 from dimforge/lock-translation-axisSébastien Crozet
Allow locking individual translational axes