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2024-05-05feat: rename CharacterCollision::toi to hitSébastien Crozet
2024-05-05chore: update to the latest parry apiSébastien Crozet
2024-05-05feat: don’t enable character controller autostepping by defaultSébastien Crozet
2024-05-05Fix character controller getting stuck against vertical wallsSébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-04-30fix compilation of testsSébastien Crozet
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: rename collision_skin to contact_skinSébastien Crozet
2024-04-30fix: include the 0.5 factor in pseudo (mass-normalized) kinetic energy calcu...Sébastien Crozet
2024-04-30feat: implement collision skinSébastien Crozet
2024-04-30feat: add IntegrationParameters::length_unit to adjust internal threshold b...Sébastien Crozet
2024-04-30feat: add configurable distance cap to soft-ccdSébastien Crozet
2024-04-30feat: add a capsule collider constructor from endpoints.Sébastien Crozet
2024-04-30feat: add warmstarting to contact constraints resolutionSébastien Crozet
2024-04-30chore: rework vertical stacks demoSébastien Crozet
2024-04-30feat: add variable constraints stabilization iteration numberSébastien Crozet
2024-04-30feat: add soft (solver-based) ccd implementationSébastien Crozet
2024-04-30feat: add exact mlcp solver for pais of 2 constraintsSébastien Crozet
2024-04-30feat: make narrow-phase filter-out predictive solver contact based on contact...Sébastien Crozet
2024-04-30fix contact debug-rendering for compound shapesSébastien Crozet
2024-04-30feat: add Collider::heightfield_with_flagsSébastien Crozet
2024-04-30feat: add some additional perf countersSébastien Crozet
2024-03-23Fix reported contact impulse in the contact force eventSébastien Crozet
2024-03-23Fix compilation of testsSébastien Crozet
2024-03-23feat: add the DefaultBroadPhase type aliasSébastien Crozet
2024-03-23feat: add a BroadPhaseTrait for allowing custom broad-phasesSébastien Crozet
2024-03-23feat!: rename BroadPhase to BroadPhaseMultiSapSébastien Crozet
2024-03-23feat: add RigidBody::copy_from and Collider::copy_fromSébastien Crozet
2024-03-23feat: add RigidBody::predict_position_using_velocitySébastien Crozet
2024-03-23chore: minor comment fixSébastien Crozet
2024-03-23fix(user_changes): Fix RigidBodyType changed to Dynamic not updatingMax Whitehead
2024-03-23fix: implement linear-coupled-motor constraint between two dynamic bodiesSébastien Crozet
2024-02-11derived Debug for ColliderBuilderwhatf0xx
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-24Merge pull request #571 from AnonymousAcid7787/fix-Setting-the-motor-position...Sébastien Crozet
2024-01-24Merge pull request #582 from dimforge/miscSébastien Crozet
2024-01-24chore: fix testsSébastien Crozet
2024-01-24Fix dimforge#416 - update ball joint motor posAnonymousAcid
2024-01-24Merge pull request #527 from Aceeri/debug-render-comSébastien Crozet
2024-01-24feat!: rename narrow-phase methods for more clarity.Sébastien Crozet
2024-01-24feat: re-export BoundingVolume, RayCast, PointQuery, PointQueryWithlocation f...Sébastien Crozet
2024-01-24feat: rework solver parameters to make it easy to recover the old behaviorsSébastien Crozet
2024-01-22chore: more CI fixesSébastien Crozet
2024-01-22chore: CI fixesSébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10fix: also apply joint limits in case of equalitySébastien Crozet
2023-12-10fix more 2D angular motor/limits jacobiansSébastien Crozet
2023-12-10fix: avoid perpetual movement when the target ang motor position is overshotSébastien Crozet
2023-12-10Fixed formatting of modified files.pellico
2023-12-10Fix #378 Added one example join_motor_positionpellico