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2024-05-05
feat: rename CharacterCollision::toi to hit
Sébastien Crozet
2024-05-05
chore: update to the latest parry api
Sébastien Crozet
2024-05-05
feat: don’t enable character controller autostepping by default
Sébastien Crozet
2024-05-05
Fix character controller getting stuck against vertical walls
Sébastien Crozet
2024-05-05
Fix some typos. (#620)
Bruce Mitchener
2024-04-30
fix compilation of tests
Sébastien Crozet
2024-04-30
chore: clippy fixes
Sébastien Crozet
2024-04-30
feat: rename collision_skin to contact_skin
Sébastien Crozet
2024-04-30
fix: include the 0.5 factor in pseudo (mass-normalized) kinetic energy calcu...
Sébastien Crozet
2024-04-30
feat: implement collision skin
Sébastien Crozet
2024-04-30
feat: add IntegrationParameters::length_unit to adjust internal threshold b...
Sébastien Crozet
2024-04-30
feat: add configurable distance cap to soft-ccd
Sébastien Crozet
2024-04-30
feat: add a capsule collider constructor from endpoints.
Sébastien Crozet
2024-04-30
feat: add warmstarting to contact constraints resolution
Sébastien Crozet
2024-04-30
chore: rework vertical stacks demo
Sébastien Crozet
2024-04-30
feat: add variable constraints stabilization iteration number
Sébastien Crozet
2024-04-30
feat: add soft (solver-based) ccd implementation
Sébastien Crozet
2024-04-30
feat: add exact mlcp solver for pais of 2 constraints
Sébastien Crozet
2024-04-30
feat: make narrow-phase filter-out predictive solver contact based on contact...
Sébastien Crozet
2024-04-30
fix contact debug-rendering for compound shapes
Sébastien Crozet
2024-04-30
feat: add Collider::heightfield_with_flags
Sébastien Crozet
2024-04-30
feat: add some additional perf counters
Sébastien Crozet
2024-03-23
Fix reported contact impulse in the contact force event
Sébastien Crozet
2024-03-23
Fix compilation of tests
Sébastien Crozet
2024-03-23
feat: add the DefaultBroadPhase type alias
Sébastien Crozet
2024-03-23
feat: add a BroadPhaseTrait for allowing custom broad-phases
Sébastien Crozet
2024-03-23
feat!: rename BroadPhase to BroadPhaseMultiSap
Sébastien Crozet
2024-03-23
feat: add RigidBody::copy_from and Collider::copy_from
Sébastien Crozet
2024-03-23
feat: add RigidBody::predict_position_using_velocity
Sébastien Crozet
2024-03-23
chore: minor comment fix
Sébastien Crozet
2024-03-23
fix(user_changes): Fix RigidBodyType changed to Dynamic not updating
Max Whitehead
2024-03-23
fix: implement linear-coupled-motor constraint between two dynamic bodies
Sébastien Crozet
2024-02-11
derived Debug for ColliderBuilder
whatf0xx
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2024-01-24
Merge pull request #571 from AnonymousAcid7787/fix-Setting-the-motor-position...
Sébastien Crozet
2024-01-24
Merge pull request #582 from dimforge/misc
Sébastien Crozet
2024-01-24
chore: fix tests
Sébastien Crozet
2024-01-24
Fix dimforge#416 - update ball joint motor pos
AnonymousAcid
2024-01-24
Merge pull request #527 from Aceeri/debug-render-com
Sébastien Crozet
2024-01-24
feat!: rename narrow-phase methods for more clarity.
Sébastien Crozet
2024-01-24
feat: re-export BoundingVolume, RayCast, PointQuery, PointQueryWithlocation f...
Sébastien Crozet
2024-01-24
feat: rework solver parameters to make it easy to recover the old behaviors
Sébastien Crozet
2024-01-22
chore: more CI fixes
Sébastien Crozet
2024-01-22
chore: CI fixes
Sébastien Crozet
2024-01-21
feat: implement new "small-steps" solver + joint improvements
Sébastien Crozet
2023-12-10
fix: also apply joint limits in case of equality
Sébastien Crozet
2023-12-10
fix more 2D angular motor/limits jacobians
Sébastien Crozet
2023-12-10
fix: avoid perpetual movement when the target ang motor position is overshot
Sébastien Crozet
2023-12-10
Fixed formatting of modified files.
pellico
2023-12-10
Fix #378 Added one example join_motor_position
pellico
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