| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
| 2022-01-23 | Add f64 testbed | Sébastien Crozet | |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet | |
| - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier | |||
| 2022-01-09 | Update the testbed to use bevy 0.6 | Sébastien Crozet | |
| 2021-10-14 | Remove debug print | Sébastien Crozet | |
| 2021-10-14 | Fix testbed rendering of colliders without parent | Sébastien Crozet | |
| 2021-07-08 | make collider Option<> on EntityWithGraphics | rezural | |
| 2021-07-08 | enable clear_graphics and run_callbacks agin | rezural | |
| update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access add prefab_meshes() access function Remove Arc<Mutex<>> | |||
| 2021-05-25 | Add prelude + use vectors for setting linvel/translation in builders | Crozet Sébastien | |
| 2021-05-16 | Replace Kiss3d by Bevy for the testbed renderer. | Crozet Sébastien | |
