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2021-07-08make collider Option<> on EntityWithGraphicsrezural
2021-07-08add opacity to EntityWithGraphicsrezural
2021-07-08add despawn method to EntityWithGraphicsrezural
2021-07-08enable clear_graphics and run_callbacks aginrezural
update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access add prefab_meshes() access function Remove Arc<Mutex<>>
2021-05-25Add prelude + use vectors for setting linvel/translation in buildersCrozet Sébastien
2021-05-16Replace Kiss3d by Bevy for the testbed renderer.Crozet Sébastien
2021-01-26Fix compilation of the 3D testbed.Crozet Sébastien
2021-01-26Allow using polylines as a collider shape.Crozet Sébastien
2021-01-24Rename cdl to parry.Crozet Sébastien
2021-01-20Fix velocity constraints for ball joints involving bodies with non-uniform ↵Crozet Sébastien
angular inertia. Fix #86
2021-01-20Switch to [u32; DIM] instead of Point<u32> for element indices.Crozet Sébastien
2021-01-20Add 3D convex decomposition example.Crozet Sébastien
2021-01-06Fix 2D compilation.Crozet Sébastien
2021-01-06Tesbted physx backend: add heightfield, trimesh, and convex mesh support.Crozet Sébastien
2021-01-05Add compound shape support.Crozet Sébastien
2020-12-29Add convex polygons support.Crozet Sébastien
2020-12-29Add example for 3D convex polyhedron.Crozet Sébastien
2020-12-29Remove some irrelevant code.Crozet Sébastien
2020-12-29Move all the contact manifold computations out of Rapier.Crozet Sébastien
2020-12-29Outsource the contact manifold, SAT, and some shapes.Crozet Sébastien
2020-10-26Redefine capsules as a segment with a radius, allowing us to reuse the ↵Crozet Sébastien
pfm_pfm_contact generator for it.
2020-10-20Add cone support.Crozet Sébastien
2020-10-12Start adding cylinders.Crozet Sébastien
2020-08-25First public release of Rapier.v0.1.0Sébastien Crozet