| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-03 | Add damping support + demos. | Crozet Sébastien | |
| 2020-11-02 | Implement joint removal. | Crozet Sébastien | |
| 2020-10-27 | Added user-implementable traits for collision/proximity pair filtering. | Crozet Sébastien | |
| 2020-10-27 | Take collision groups into account for ray-casting. | Crozet Sébastien | |
| 2020-10-27 | Add collision groups demos. | Crozet Sébastien | |
| 2020-10-26 | Fix multiple warnings. | Crozet Sébastien | |
| 2020-10-06 | Fix compilation in 2D. | Crozet Sébastien | |
| 2020-10-05 | Testbed: fix snapshot restoration. | Crozet Sébastien | |
| 2020-10-05 | Use the publish-subscribe mechanism to handle collider removals across ↵ | Crozet Sébastien | |
| pipelines. | |||
| 2020-09-28 | Add non-topological WQuadtree update. | Crozet Sébastien | |
| 2020-09-28 | Make kinematic bodies properly wake up dynamic bodies. | Crozet Sébastien | |
| 2020-09-28 | Start implementing ray-casting. | Sébastien Crozet | |
| This adds a QueryPipeline structure responsible for scene queries. Currently this structure is able to perform a brute-force ray-cast. This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future. | |||
| 2020-09-13 | Testbed: don't open a window in benchmark mode. | Sébastien Crozet | |
| 2020-09-06 | Use camel-case for csv file name for benchmark output. | Sébastien Crozet | |
| 2020-09-01 | Fix mass property update when adding a collider. | Sébastien Crozet | |
| 2020-08-27 | Fix BroadPhase proxy handle recycling causing a crash. | Sébastien Crozet | |
| 2020-08-25 | First public release of Rapier.v0.1.0 | Sébastien Crozet | |
