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2022-07-05
Add methods to read the mass or volume of a collider.
Sébastien Crozet
2022-07-04
Add more options for filtering colliders in scene queries.
Sébastien Crozet
2022-07-01
Name the contact force events ContactForceEvent instead of CollisionForceEvent
Sébastien Crozet
2022-07-01
Add contact force events generated above a user-defined threshold
Sébastien Crozet
2022-05-30
Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
Sébastien Crozet
2022-05-30
Add the option to automatically wake-up rigid-bodies a new joint is attached to
Sébastien Crozet
2022-04-28
Fix test build
Sébastien Crozet
2022-04-28
Add comments for the debug-renderer
Sébastien Crozet
2022-04-28
Testbed: switch to bevy 0.7
Sébastien Crozet
2022-04-22
Add a basic lines-based debug-renderer
Sébastien Crozet
2022-04-20
Finalize refactoring
Sébastien Crozet
2022-04-20
First round deleting the component sets.
Sébastien Crozet
2022-03-20
Combine contact events and intersection events into a single event type and f...
Sébastien Crozet
2022-03-20
Rename rigid-body `static` to `fixed`
Sébastien Crozet
2022-03-20
Allow removing a rigid-body without auto-removing attached colliders
Sébastien Crozet
2022-03-20
Start fixing the parallel version.
Sébastien Crozet
2022-03-20
Joint API and joint motors improvements
Sébastien Crozet
2022-03-20
Testbed: add a constructor that calls a custom closure with bevy’s App
Sébastien Crozet
2022-01-23
Add f64 testbed
Sébastien Crozet
2022-01-16
Fix some solver issues
Sébastien Crozet
2022-01-09
Update the testbed to use bevy 0.6
Sébastien Crozet
2022-01-02
Implement multibody joints and the new solver
Sébastien Crozet
2021-10-20
Testbed: don’t panic when trying to render an unknown custom shape.
Sébastien Crozet
2021-10-14
Remove debug print
Sébastien Crozet
2021-10-14
Fix testbed rendering of colliders without parent
Sébastien Crozet
2021-09-12
Make the 2D add-remove demo more intereting.
Sébastien Crozet
2021-08-08
Release v0.11.0
v0.110
Sébastien Crozet
2021-07-27
clear plugin graphics when examples changed, then clear the plugins vec
rezural
2021-07-08
make collider Option<> on EntityWithGraphics
rezural
2021-07-08
add opacity to EntityWithGraphics
rezural
2021-07-08
add despawn method to EntityWithGraphics
rezural
2021-07-08
add update_ui to TestbedPlugin
rezural
2021-07-08
enable clear_graphics and run_callbacks agin
rezural
2021-06-02
Merge pull request #193 from rezural/egui-focus
Sébastien Crozet
2021-06-02
Update dependencies
Crozet Sébastien
2021-05-29
check if the egui context wants pointer focus, disable orbit camera if so. th...
rezural
2021-05-25
Add prelude + use vectors for setting linvel/translation in builders
Crozet Sébastien
2021-05-17
Fix compilation with the parallel feature enabled.
Crozet Sébastien
2021-05-17
Fix warnings when compiling tests.
Crozet Sébastien
2021-05-16
Replace Kiss3d by Bevy for the testbed renderer.
Crozet Sébastien
2021-04-30
Add comments.
Crozet Sébastien
2021-04-29
Fix compilation of the parallel version
Crozet Sébastien
2021-04-26
Split rigid-bodies and colliders into multiple components
Crozet Sébastien
2021-04-01
Add the ability to pass a custom filter to all the QueryPipeline queries.
Crozet Sébastien
2021-03-31
Remove the IntegrationParameters field we don't use.
Crozet Sébastien
2021-03-31
Fix the parallel solver to work properly with CCD.
Crozet Sébastien
2021-03-30
Run the position solver after the CCD motion clamping.
Crozet Sébastien
2021-03-30
CCD: take angular motion and penetration depth into account in various thresh...
Crozet Sébastien
2021-03-29
Implement the ability to run multiple CCD substeps.
Crozet Sébastien
2021-03-28
Attenuate the warmstart impulse for CCD contacts.
Crozet Sébastien
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