From 424d01747bba9861e213bb562b139d0992d0f14b Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 1 Jan 2023 16:52:47 +0100 Subject: Update Changelog --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 72c99a1..e2a0acf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,6 +9,8 @@ Disabling a multibody joint isn’t supported yet. - Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly a port of the vehicle controller from Bullet physics). +- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a + dynamic rigid-body. ### Modified - Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this -- cgit