From fc0b3bf39484029d956055943b38bb55ab2c5791 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Tue, 1 Sep 2020 17:35:32 +0200 Subject: Mass properties: add a max number of iterations for the local-frame rotation computation. --- examples3d/compound3.rs | 26 ++++++++++++++------------ src/dynamics/mass_properties.rs | 6 ++++-- src_testbed/physx_backend.rs | 4 ++-- 3 files changed, 20 insertions(+), 16 deletions(-) diff --git a/examples3d/compound3.rs b/examples3d/compound3.rs index 1c594c6..a8a9939 100644 --- a/examples3d/compound3.rs +++ b/examples3d/compound3.rs @@ -1,4 +1,4 @@ -use na::{Point3, Vector3}; +use na::Point3; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -28,33 +28,35 @@ pub fn init_world(testbed: &mut Testbed) { * Create the cubes */ let num = 8; - let rad = 1.0; + let rad = 0.2; - let shift = rad * 2.0 + rad; + let shift = rad * 4.0 + rad; let centerx = shift * (num / 2) as f32; let centery = shift / 2.0; let centerz = shift * (num / 2) as f32; let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; - for j in 0usize..47 { + for j in 0usize..25 { for i in 0..num { for k in 0usize..num { - let x = i as f32 * shift - centerx + offset; - let y = j as f32 * (shift * 2.0) + centery + 3.0; - let z = k as f32 * shift - centerz + offset; + let x = i as f32 * shift * 5.0 - centerx + offset; + let y = j as f32 * (shift * 5.0) + centery + 3.0; + let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); let handle = bodies.insert(rigid_body); - let collider1 = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build(); - let collider2 = ColliderBuilder::cuboid(rad, rad, rad) - .translation(0.0, -rad * 3.0, 0.0) - .rotation(Vector3::x() * 0.5) - .density(1.0) + let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); + let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(rad * 10.0, rad * 10.0, 0.0) + .build(); + let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) + .translation(-rad * 10.0, rad * 10.0, 0.0) .build(); colliders.insert(collider1, handle, &mut bodies); colliders.insert(collider2, handle, &mut bodies); + colliders.insert(collider3, handle, &mut bodies); } } diff --git a/src/dynamics/mass_properties.rs b/src/dynamics/mass_properties.rs index f2fce4b..586eaaf 100644 --- a/src/dynamics/mass_properties.rs +++ b/src/dynamics/mass_properties.rs @@ -209,7 +209,8 @@ impl Sub for MassProperties { let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com); let inertia = i1 - i2; let eigen = inertia.symmetric_eigen(); - let principal_inertia_local_frame = Rotation::from_matrix(&eigen.eigenvectors); + let principal_inertia_local_frame = + Rotation::from_matrix_eps(&eigen.eigenvectors, 1.0e-6, 10, na::one()); let principal_inertia = eigen.eigenvalues; // NOTE: we drop the negative eigenvalues that may result from subtraction rounding errors. let inv_principal_inertia_sqrt = principal_inertia.map(|e| utils::inv(e.max(0.0).sqrt())); @@ -272,7 +273,8 @@ impl Add for MassProperties { let i2 = other.construct_shifted_inertia_matrix(local_com - other.local_com); let inertia = i1 + i2; let eigen = inertia.symmetric_eigen(); - let principal_inertia_local_frame = Rotation::from_matrix(&eigen.eigenvectors); + let principal_inertia_local_frame = + Rotation::from_matrix_eps(&eigen.eigenvectors, 1.0e-6, 10, na::one()); let principal_inertia = eigen.eigenvalues; let inv_principal_inertia_sqrt = principal_inertia.map(|e| utils::inv(e.sqrt())); diff --git a/src_testbed/physx_backend.rs b/src_testbed/physx_backend.rs index 66036c8..b06fd7e 100644 --- a/src_testbed/physx_backend.rs +++ b/src_testbed/physx_backend.rs @@ -228,7 +228,7 @@ impl PhysxWorld { // Update mass properties. for (rapier_handle, physx_handle) in rapier2physx.iter() { let rb = &bodies[*rapier_handle]; - if let Some(mut ra) = scene.get_dynamic_mut(*physx_handle) { + if let Some(rp) = scene.get_dynamic_mut(*physx_handle) { let densities: Vec<_> = rb .colliders() .iter() @@ -237,7 +237,7 @@ impl PhysxWorld { unsafe { physx_sys::PxRigidBodyExt_updateMassAndInertia_mut( - ra.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, + rp.as_ptr_mut().ptr as *mut physx_sys::PxRigidBody, densities.as_ptr(), densities.len() as u32, std::ptr::null(), -- cgit