From a19c6131ff63860aa87f320e3e3770ef4e6f4774 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Tue, 9 Aug 2022 09:26:12 +0200 Subject: Make Collider::set_rotation and RigidBody::set_rotation take a rotation instead of an axis-angle. --- CHANGELOG.md | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 0e2ae53..5aeb23a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,9 @@ +## Unreleased +### Modified +- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now + take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle. + + ## v0.14.0 (09 July 2022) ### Fixed - Fix unpredictable broad-phase panic when using small colliders in the simulation. -- cgit