From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- benchmarks2d/balls2.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'benchmarks2d/balls2.rs') diff --git a/benchmarks2d/balls2.rs b/benchmarks2d/balls2.rs index 6791505..9a28195 100644 --- a/benchmarks2d/balls2.rs +++ b/benchmarks2d/balls2.rs @@ -1,5 +1,5 @@ use na::Point2; -use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; use rapier2d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed2d::Testbed; @@ -42,9 +42,9 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shifty + centery; let status = if j == 0 { - BodyStatus::Static + RigidBodyType::Static } else { - BodyStatus::Dynamic + RigidBodyType::Dynamic }; // Build the rigid body. -- cgit