From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- benchmarks3d/joint_ball3.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'benchmarks3d/joint_ball3.rs') diff --git a/benchmarks3d/joint_ball3.rs b/benchmarks3d/joint_ball3.rs index fee32a2..12b62a9 100644 --- a/benchmarks3d/joint_ball3.rs +++ b/benchmarks3d/joint_ball3.rs @@ -1,5 +1,5 @@ use na::Point3; -use rapier3d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::dynamics::{BallJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -23,9 +23,9 @@ pub fn init_world(testbed: &mut Testbed) { let fi = i as f32; let status = if i == 0 && (k % 4 == 0 || k == num - 1) { - BodyStatus::Static + RigidBodyType::Static } else { - BodyStatus::Dynamic + RigidBodyType::Dynamic }; let rigid_body = RigidBodyBuilder::new(status) -- cgit