From 1bef66fea941307a7305ddaebdb0abe3d0cb281f Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 25 May 2021 11:00:13 +0200 Subject: Add prelude + use vectors for setting linvel/translation in builders --- benchmarks3d/pyramid3.rs | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'benchmarks3d/pyramid3.rs') diff --git a/benchmarks3d/pyramid3.rs b/benchmarks3d/pyramid3.rs index 3b31eac..655ecb7 100644 --- a/benchmarks3d/pyramid3.rs +++ b/benchmarks3d/pyramid3.rs @@ -1,14 +1,12 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; fn create_pyramid( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, - offset: Vector3, + offset: Vector, stack_height: usize, - half_extents: Vector3, + half_extents: Vector, ) { let shift = half_extents * 2.5; for i in 0usize..stack_height { @@ -24,12 +22,14 @@ fn create_pyramid( - stack_height as f32 * half_extents.z; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let rigid_body_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_extents.z).build(); - colliders.insert(collider, rigid_body_handle, bodies); + colliders.insert_with_parent(collider, rigid_body_handle, bodies); } } } @@ -50,22 +50,22 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, ground_handle, &mut bodies); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Create the cubes */ let cube_size = 1.0; - let hext = Vector3::repeat(cube_size); + let hext = Vector::repeat(cube_size); let bottomy = cube_size; create_pyramid( &mut bodies, &mut colliders, - Vector3::new(0.0, bottomy, 0.0), + vector![0.0, bottomy, 0.0], 24, hext, ); @@ -74,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } -- cgit