From 3ad9c5ad3ba58b3cd4f19c07c6c89880908e0878 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 14 Apr 2024 15:56:47 +0200 Subject: feat: add a few more debug demos --- benchmarks3d/all_benchmarks3.rs | 2 ++ benchmarks3d/ccd3.rs | 4 +-- benchmarks3d/many_sleep3.rs | 54 +++++++++++++++++++++++++++++++++++++++++ 3 files changed, 58 insertions(+), 2 deletions(-) create mode 100644 benchmarks3d/many_sleep3.rs (limited to 'benchmarks3d') diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs index 591886e..2f723d1 100644 --- a/benchmarks3d/all_benchmarks3.rs +++ b/benchmarks3d/all_benchmarks3.rs @@ -20,6 +20,7 @@ mod joint_fixed3; mod joint_prismatic3; mod joint_revolute3; mod keva3; +mod many_sleep3; mod many_static3; mod pyramid3; mod stacks3; @@ -56,6 +57,7 @@ pub fn main() { ("Compound", compound3::init_world), ("Convex polyhedron", convex_polyhedron3::init_world), ("Many static", many_static3::init_world), + ("Many sleep", many_sleep3::init_world), ("Heightfield", heightfield3::init_world), ("Stacks", stacks3::init_world), ("Pyramid", pyramid3::init_world), diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs index f642739..4f7b2c1 100644 --- a/benchmarks3d/ccd3.rs +++ b/benchmarks3d/ccd3.rs @@ -56,8 +56,8 @@ pub fn init_world(testbed: &mut Testbed) { 1 => ColliderBuilder::ball(rad), // Rounded cylinders are much more efficient that cylinder, even if the // rounding margin is small. - // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), - // 3 => ColliderBuilder::cone(rad, rad), + 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), + 3 => ColliderBuilder::cone(rad, rad), _ => ColliderBuilder::capsule_y(rad, rad), }; diff --git a/benchmarks3d/many_sleep3.rs b/benchmarks3d/many_sleep3.rs new file mode 100644 index 0000000..70f85cc --- /dev/null +++ b/benchmarks3d/many_sleep3.rs @@ -0,0 +1,54 @@ +use rapier3d::prelude::*; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let impulse_joints = ImpulseJointSet::new(); + let multibody_joints = MultibodyJointSet::new(); + + /* + * Create the balls + */ + let num = 50; + let rad = 1.0; + + let shift = rad * 2.0 + 1.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + let centerz = shift * (num as f32) / 2.0; + + for i in 0..num { + for j in 0usize..num { + for k in 0..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + let z = k as f32 * shift - centerz; + + let status = if j == 0 { + RigidBodyType::Fixed + } else { + RigidBodyType::Dynamic + }; + let density = 0.477; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new(status) + .translation(vector![x, y, z]) + .sleeping(true); // j < num - 1); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(density); + colliders.insert_with_parent(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, impulse_joints, multibody_joints); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); +} -- cgit