From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- benchmarks3d/balls3.rs | 6 +++--- benchmarks3d/joint_ball3.rs | 6 +++--- benchmarks3d/joint_fixed3.rs | 6 +++--- 3 files changed, 9 insertions(+), 9 deletions(-) (limited to 'benchmarks3d') diff --git a/benchmarks3d/balls3.rs b/benchmarks3d/balls3.rs index bdbe75e..1f0f1df 100644 --- a/benchmarks3d/balls3.rs +++ b/benchmarks3d/balls3.rs @@ -1,5 +1,5 @@ use na::Point3; -use rapier3d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -30,9 +30,9 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; let status = if j == 0 { - BodyStatus::Static + RigidBodyType::Static } else { - BodyStatus::Dynamic + RigidBodyType::Dynamic }; let density = 0.477; diff --git a/benchmarks3d/joint_ball3.rs b/benchmarks3d/joint_ball3.rs index fee32a2..12b62a9 100644 --- a/benchmarks3d/joint_ball3.rs +++ b/benchmarks3d/joint_ball3.rs @@ -1,5 +1,5 @@ use na::Point3; -use rapier3d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::dynamics::{BallJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -23,9 +23,9 @@ pub fn init_world(testbed: &mut Testbed) { let fi = i as f32; let status = if i == 0 && (k % 4 == 0 || k == num - 1) { - BodyStatus::Static + RigidBodyType::Static } else { - BodyStatus::Dynamic + RigidBodyType::Dynamic }; let rigid_body = RigidBodyBuilder::new(status) diff --git a/benchmarks3d/joint_fixed3.rs b/benchmarks3d/joint_fixed3.rs index c8912e7..9839e38 100644 --- a/benchmarks3d/joint_fixed3.rs +++ b/benchmarks3d/joint_fixed3.rs @@ -1,5 +1,5 @@ use na::{Isometry3, Point3}; -use rapier3d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::dynamics::{FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -36,9 +36,9 @@ pub fn init_world(testbed: &mut Testbed) { // a joint between these. let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) { - BodyStatus::Static + RigidBodyType::Static } else { - BodyStatus::Dynamic + RigidBodyType::Dynamic }; let rigid_body = RigidBodyBuilder::new(status) -- cgit