From c32da78f2a6014c491aa3e975fb83ddb7c80610e Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Mon, 26 Apr 2021 17:59:25 +0200 Subject: Split rigid-bodies and colliders into multiple components --- examples2d/add_remove2.rs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'examples2d/add_remove2.rs') diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index 0aeffbe..826d5c9 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -31,9 +31,12 @@ pub fn init_world(testbed: &mut Testbed) { .map(|e| e.0) .collect(); for handle in to_remove { - physics - .bodies - .remove(handle, &mut physics.colliders, &mut physics.joints); + physics.bodies.remove( + handle, + &mut physics.islands, + &mut physics.colliders, + &mut physics.joints, + ); if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { graphics.remove_body_nodes(*window, handle); -- cgit