From 0703e5527fd95d86bb6621e61dbcb1a6e7f9329a Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 16 Jan 2022 16:40:59 +0100 Subject: Fix some solver issues - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier --- examples2d/all_examples2.rs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'examples2d/all_examples2.rs') diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 0aedcc2..3a97d39 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -14,6 +14,7 @@ mod collision_groups2; mod convex_polygons2; mod damping2; mod debug_box_ball2; +mod drum2; mod heightfield2; mod joints2; mod locked_rotations2; @@ -63,6 +64,7 @@ pub fn main() { ("Collision groups", collision_groups2::init_world), ("Convex polygons", convex_polygons2::init_world), ("Damping", damping2::init_world), + ("Drum", drum2::init_world), ("Heightfield", heightfield2::init_world), ("Joints", joints2::init_world), ("Locked rotations", locked_rotations2::init_world), -- cgit