From fcd4e71b43326ee557f184d8becbbf51db8c6b1c Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 4 May 2024 17:51:35 +0200 Subject: feat: add a vertical wall to the 2D and 3D character controller examples --- examples2d/character_controller2.rs | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'examples2d/character_controller2.rs') diff --git a/examples2d/character_controller2.rs b/examples2d/character_controller2.rs index 8ecd23c..2325101 100644 --- a/examples2d/character_controller2.rs +++ b/examples2d/character_controller2.rs @@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { */ let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0]); let character_handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(0.15, 0.3); + let collider = ColliderBuilder::capsule_y(0.3, 0.15); colliders.insert_with_parent(collider, character_handle, &mut bodies); /* @@ -94,14 +94,18 @@ pub fn init_world(testbed: &mut Testbed) { */ let wall_angle = PI / 2.; let wall_size = 2.0; + let wall_pos = vector![ + ground_size + slope_size * 2.0 + impossible_slope_size + 0.35, + -ground_height + 2.5 * 2.3 + ]; let collider = ColliderBuilder::cuboid(wall_size, ground_height) - .translation(vector![ - ground_size + slope_size * 2.0 + impossible_slope_size + 0.35, - -ground_height + 2.5 * 2.3 - ]) + .translation(wall_pos) .rotation(wall_angle); colliders.insert(collider); + let collider = ColliderBuilder::cuboid(wall_size, ground_height).translation(wall_pos); + colliders.insert(collider); + /* * Create a moving platform. */ -- cgit