From 380c204151ce85da0c21ff420e399e7edc31bfe8 Mon Sep 17 00:00:00 2001 From: Crozet Sébastien Date: Tue, 27 Oct 2020 14:23:41 +0100 Subject: Add collision groups demos. --- examples2d/collision_groups2.rs | 98 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 examples2d/collision_groups2.rs (limited to 'examples2d/collision_groups2.rs') diff --git a/examples2d/collision_groups2.rs b/examples2d/collision_groups2.rs new file mode 100644 index 0000000..9fd9f0b --- /dev/null +++ b/examples2d/collision_groups2.rs @@ -0,0 +1,98 @@ +use na::{Point2, Point3}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet, InteractionGroups}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 5.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let floor_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, floor_handle, &mut bodies); + + /* + * Setup groups + */ + const GREEN_GROUP: InteractionGroups = InteractionGroups::new(0b01, 0b01); + const BLUE_GROUP: InteractionGroups = InteractionGroups::new(0b10, 0b10); + + /* + * A green floor that will collide with the GREEN group only. + */ + let green_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 1.0) + .collision_groups(GREEN_GROUP) + .build(); + let green_collider_handle = colliders.insert(green_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(green_collider_handle, Point3::new(0.0, 1.0, 0.0)); + + /* + * A blue floor that will collide with the BLUE group only. + */ + let blue_floor = ColliderBuilder::cuboid(1.0, 0.1) + .translation(0.0, 2.0) + .collision_groups(BLUE_GROUP) + .build(); + let blue_collider_handle = colliders.insert(blue_floor, floor_handle, &mut bodies); + + testbed.set_collider_initial_color(blue_collider_handle, Point3::new(0.0, 0.0, 1.0)); + + /* + * Create the cubes + */ + let num = 8; + let rad = 0.1; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = 2.5; + + for j in 0usize..4 { + for i in 0..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + + // Alternate between the green and blue groups. + let (group, color) = if i % 2 == 0 { + (GREEN_GROUP, Point3::new(0.0, 1.0, 0.0)) + } else { + (BLUE_GROUP, Point3::new(0.0, 0.0, 1.0)) + }; + + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad) + .collision_groups(group) + .build(); + colliders.insert(collider, handle, &mut bodies); + + testbed.set_body_color(handle, color); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 100.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} -- cgit