From a9e3441ecd64d50b478ab5370fabe187ec9a5c39 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sat, 19 Mar 2022 16:23:09 +0100 Subject: Rename rigid-body `static` to `fixed` --- examples2d/drum2.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples2d/drum2.rs') diff --git a/examples2d/drum2.rs b/examples2d/drum2.rs index 57c891f..54588c8 100644 --- a/examples2d/drum2.rs +++ b/examples2d/drum2.rs @@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift - centery; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -36,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Setup a velocity-based kinematic rigid body. */ - let platform_body = RigidBodyBuilder::new_kinematic_velocity_based(); + let platform_body = RigidBodyBuilder::kinematic_velocity_based(); let velocity_based_platform_handle = bodies.insert(platform_body); let sides = [ -- cgit