From fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 Mon Sep 17 00:00:00 2001 From: Sébastien Crozet Date: Sun, 20 Feb 2022 12:55:00 +0100 Subject: Joint API and joint motors improvements --- examples2d/platform2.rs | 22 ++++++++-------------- 1 file changed, 8 insertions(+), 14 deletions(-) (limited to 'examples2d/platform2.rs') diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs index a737e34..325e7ce 100644 --- a/examples2d/platform2.rs +++ b/examples2d/platform2.rs @@ -16,11 +16,9 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 10.0; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static() - .translation(vector![0.0, -ground_height]) - .build(); + let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + let collider = ColliderBuilder::cuboid(ground_size, ground_height); colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -39,11 +37,9 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(vector![x, y]) - .build(); + let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(rad, rad).build(); + let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -52,20 +48,18 @@ pub fn init_world(testbed: &mut Testbed) { * Setup a position-based kinematic rigid body. */ let platform_body = RigidBodyBuilder::new_kinematic_velocity_based() - .translation(vector![-10.0 * rad, 1.5 + 0.8]) - .build(); + .translation(vector![-10.0 * rad, 1.5 + 0.8]); let velocity_based_platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad); colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies); /* * Setup a velocity-based kinematic rigid body. */ let platform_body = RigidBodyBuilder::new_kinematic_position_based() - .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]) - .build(); + .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]); let position_based_platform_handle = bodies.insert(platform_body); - let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build(); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad); colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies); /* -- cgit